(Vibrant) Terrain Flats

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King of Worms
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Re: (Vibrant) Terrain Flats

Post by King of Worms » Sat Sep 16, 2017 8:03 pm

Absolutely not. "When things progress more, I will add the files in the pack and release v0.3, if that will be needed" - I will not go hunting for every minor change in every single mod and create updated versions of the pack just like that - hell no :) No need to apologize for being dense, just stop being dense.

Mike
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Re: (Vibrant) Terrain Flats

Post by Mike » Sat Sep 16, 2017 8:29 pm

Ha! I'll try, but it goes against my genetics. Still, now that I've looked through the forums again, I think the only practical way (i.e. without pming the mod authors etc.) for non-modders to get most of these textures is to download your pack, so in fact the textures will always be the most updated available versions through your pack... so after all that, I guess the answer to my question really is "hell yes". ;)

I salute you, sir - thanks again.

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jman0war
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Re: (Vibrant) Terrain Flats

Post by jman0war » Fri Sep 29, 2017 10:59 pm

Guys, i'm going to take a hiatus for a bit.
My work\life balance is not so good today and with the spare time I have i have to spend on other stuff.
I won't be far though, and am always contactable via my website.
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html

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Channel1
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Re: (Vibrant) Terrain Flats

Post by Channel1 » Fri Sep 29, 2017 11:15 pm

jman0war wrote:Guys, i'm going to take a hiatus for a bit.
My work\life balance is not so good today and with the spare time I have i have to spend on other stuff.
I won't be far though, and am always contactable via my website.
Good luck with real life stuff. :)

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Interkarma
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Re: (Vibrant) Terrain Flats

Post by Interkarma » Fri Sep 29, 2017 11:17 pm

Take all the time you need jman0war. This is just meant to be a fun hobby for everyone to share in, and should absolutely be the last priority compared to the more important things in life. You're doing the right thing. :)

I just want to say your work has been astounding and prolific, and this community project is much richer for having you as part of it. Hopefully you can get some good downtime and one day come back feeling refreshed.

Please don't hesitate to drop me a PM or email if you ever feel the need to. All the best mate! :)

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Jay_H
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Re: (Vibrant) Terrain Flats

Post by Jay_H » Fri Sep 29, 2017 11:49 pm

Thank you for what you've given us! Come back as an artist, as a tester, as a player, or as a fan, whenever you want!
Check out the Daggerfall Unity mod page on ModDB.

I rarely read instructions well the first time. Tell me to re-read them. I'll do it.

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Arl
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Re: (Vibrant) Terrain Flats

Post by Arl » Sat Sep 30, 2017 7:13 am

Hope to see you around again sometime, Good luck!
My Deviantart page, I have some Daggerfall stuff in there.

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King of Worms
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Re: (Vibrant) Terrain Flats

Post by King of Worms » Tue Oct 10, 2017 5:58 pm

Your work will never be forgotten Jman0war, you made a epic contribution and I absolutely loved every part of this endeavour. I totally understand you have other priorities now, I think Interkarma summed it up flawlesly. Id be very happy if you ever come back mate. I think your art will hardly be ever surpassed, so I will just hope for your return in silence. This project is a long term thing, so maybe next year we meet again :) Be well, and if I could help with anything, send me a PM. I also go thru some harder period of life, but I found ways to go thru, I can share if you interrested. Much power to You! Thank You!

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King of Worms
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Re: (Vibrant) Terrain Flats

Post by King of Worms » Wed May 30, 2018 11:52 am

This might be moved to the Released Mods section as well IMO, thank you!

Mike
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Re: (Vibrant) Terrain Flats

Post by Mike » Wed May 30, 2018 1:11 pm

Just the peanut gallery here, but since jman0war is no longer active, should this really be considered for the new forum of maintained "released mods"? It would be nice to at least have it listed/linked in the "legacy released mods" pinned topic for obsolete mods, though - it's difficult to find otherwise.

EDIT: Looks like the moderators already put this on the main Released Mods forum. If the mod eventually stops working with later DFU builds, I suppose we'll just report the problems here.

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