I might give that a try, but not sure how it's done best.King of Worms wrote: ↑Thu Apr 15, 2021 6:43 pm Well I had some immersion idea but its not particle based.
In desert, the hot shimmering air effect at the distance. I saw it in even some older games like Call of Juarez
Update:
Woodlands:
- Adjusted Woodland texturing
- Fixed placement bug of fireflies
- Added schools of bushes in forests and on grass land
- Added lots and lots of bushes
- Changed tree composition of forests (added in the dead trees and stones)
- Removed clutter from beaches and decreased beach line
- Removed any kind of vegetation from dirt tiles to create empty spaces in low-laying landscapes
- Added Max. Slope for vegetation