Wilderness Overhaul
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- Posts: 149
- Joined: Wed Aug 14, 2019 11:32 am
- Location: Russia
- Daniel87
- Posts: 391
- Joined: Thu Nov 28, 2019 6:25 pm
Re: Wilderness Overhaul
Ah nice, then I take it back, 0.1% chance seems good enough
I thought I deactivated vegetation everywhere besides temperate climate though, weird, maybe I forgot mountains.
In Julianos we Trust.
- Daniel87
- Posts: 391
- Joined: Thu Nov 28, 2019 6:25 pm
Re: Wilderness Overhaul
Okay folks,
For all of you who are eager to give my mod a try I will be offering a 30 days trial version.
(No worries, it will always be for free, but currently the mod only works in Temperate Woodland climate and the hoster only hosts for 30 days)
Please let me know if you encounter any bugs beside of the following:
- Excessive loading time and extremely laggy fast travel
- A water tile placed at intersections of Stone, Dirt and Grass. This is a bug that shouldn't be there but still persists. No matte what I tried, I can't get it fixed.
RECOMMENDED MOD SETUP (this load order is tested and works for me):
- BasicRoads
- Interesting Eroded Terrains
- Wilderness Overhaul
- Enhanced Sky
- Real Grass (Preset shipped with my mod)
- TravelOptions
- DEAMS
Have fun exploring the wilderniss!
Link: Wilderness Overhaul Demo
For all of you who are eager to give my mod a try I will be offering a 30 days trial version.
(No worries, it will always be for free, but currently the mod only works in Temperate Woodland climate and the hoster only hosts for 30 days)
Please let me know if you encounter any bugs beside of the following:
- Excessive loading time and extremely laggy fast travel
- A water tile placed at intersections of Stone, Dirt and Grass. This is a bug that shouldn't be there but still persists. No matte what I tried, I can't get it fixed.
RECOMMENDED MOD SETUP (this load order is tested and works for me):
- BasicRoads
- Interesting Eroded Terrains
- Wilderness Overhaul
- Enhanced Sky
- Real Grass (Preset shipped with my mod)
- TravelOptions
- DEAMS
Have fun exploring the wilderniss!
Link: Wilderness Overhaul Demo
Spoiler!
In Julianos we Trust.
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: Wilderness Overhaul
Congrats on the initial release, Daniel! I can't wait to play around with it!
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
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- Posts: 1409
- Joined: Mon Aug 12, 2019 4:32 pm
- Contact:
Re: Wilderness Overhaul
That last picture is amazing. It looks like the rolling sierra nevada hills in spring time to a tee.
My Daggerfall Mod Github: l3lessed DFU Mod Github
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
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- Posts: 1
- Joined: Thu Feb 18, 2021 8:50 pm
Re: Wilderness Overhaul
Well this is the greatest thing to have happened here in a while.
- Merlkir
- Posts: 25
- Joined: Thu Dec 28, 2017 12:23 pm
- Contact:
Re: Wilderness Overhaul
This looks excellent. I love that it goes beyond the usual modder approach to "making things look better", which usually means just obscenely high resolution textures and cranked up contrast. You're keeping the stylized look, but actually making objectively nice changes to it.
- emmathepony
- Posts: 248
- Joined: Sat Jun 29, 2019 5:26 pm
Re: Wilderness Overhaul
This really looks amazing and more natural than Mountains & Hills... I might have to replace that with this now!
- Daniel87
- Posts: 391
- Joined: Thu Nov 28, 2019 6:25 pm
Re: Wilderness Overhaul
Thanks! So far only the temperate woodland biome is implemented, as every biome needs careful curating. I have to figure good forest types for the different tree types (oaks don't like to hang out with needle trees, as the latter like it more acidic while oaks love their alkaline ground)emmathepony wrote: ↑Sun Jun 06, 2021 5:50 am This really looks amazing and more natural than Mountains & Hills... I might have to replace that with this now!
In Julianos we Trust.
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: Wilderness Overhaul
Congrats on the pre-release. I have been observing the progress a lot and you are very skilled, its a pleasure to have you on board. The work you do will literally change the whole DFU world, and thats a big feat. The results so far look really amazing, thank you
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz