King of Worms wrote: ↑Sun Jun 06, 2021 8:20 pm
Congrats on the pre-release. I have been observing the progress a lot and you are very skilled, its a pleasure to have you on board. The work you do will literally change the whole DFU world, and thats a big feat. The results so far look really amazing, thank you
Wow, thank you! I never thought about myself like this, as I am a self taught spaghetti coder who sometimes has a lot of free time at hand
Glad when people enjoy my work. I will soon resume intensive work on it. Right now I just hit a small motivation hole, so I started playing SCUM online and distract myself a bit from DFU.
But as we speak I started watching Zaric Zhakarons Gameplay videos of DFU again to get myself motivated and ready to continue work on the next biome (Either mountains or Desert).
Not sure how to approach mountains though, as we only have one single tree available, so its all about distribution rather than forest groups of different trees.
The desert will also be interesting.
After all Biomes are finished, the hardest part will start: Getting it to run fast and smooth, as Interesting Eroded Terrain + Real Grass are already taxing enough. Currently with my mod it becomes almost unplayable if you fast travel. I really have to figure a way to improve performance and remove bottlenecks.
Once all this is done and we can call it a v0.8 or so, I would like to even start incorporating Interesting Eroded Terrain into my mod, learn about heightmaps and add some algorithms for additional landscapes. I will then also try to rework your DREAM Terrain tiles and improve the gradients between the terrain tile types, as we discussed via PM if you still give me green light
Something I had in the back of my mind for a long time was this:
https://www.youtube.com/watch?v=4QOcCGI6xOU
Realistic clouds in DFU.
Maybe also proper light refraction in the atmosphere depending on day time, which then leads to a better weather system, lightnings, etc.
As you can see from Sebastian Lagues videos, there is a lot of research involved but thanks to his generous nature, the github sources are available, which will fasten the process quite a bit. His videos are amazing and always motivate me to learn more when coding. I love the concept of creating own worlds. In his most recent video he actually recreated Astroneers marching cube for planet generation and manipulation. I was thinking how that would look in DFU. (A fire spell really blasting a hole into the landscape
) But then we would really need some nice 3D models for everything as well as good animations and a smarter AI, to match the sophisticated terrain.
I think clouds still would look great coupled with the eroded terrain and better nature placement. The algorithm would have to coupled to the weather system, generating cumulonimbus in summer, cirrus in winter, etc. and tint them darker when its raining. But just imagine how such a weather system would create immersion in the already very immersive DFU world.
In Julianos we Trust.