Wilderness Overhaul

Show off your mod creations or just a work in progress.
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yabay
Posts: 149
Joined: Wed Aug 14, 2019 11:32 am
Location: Russia

Re: Wilderness Overhaul

Post by yabay »

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Last edited by yabay on Sat May 29, 2021 2:19 pm, edited 1 time in total.

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Daniel87
Posts: 391
Joined: Thu Nov 28, 2019 6:25 pm

Re: Wilderness Overhaul

Post by Daniel87 »

yabay wrote: Mon May 24, 2021 5:05 pm
Daniel87 wrote: Mon May 24, 2021 4:51 pm Need to figure out a better way of creating more unique structures like this
I've been running around the Dragontail Mountains for a week now (real, umm.. game time), and this is the first time I've seen this archaeological landmark :)
Ah nice, then I take it back, 0.1% chance seems good enough :D
I thought I deactivated vegetation everywhere besides temperate climate though, weird, maybe I forgot mountains.
In Julianos we Trust.

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Daniel87
Posts: 391
Joined: Thu Nov 28, 2019 6:25 pm

Re: Wilderness Overhaul

Post by Daniel87 »

Okay folks,

For all of you who are eager to give my mod a try I will be offering a 30 days trial version.
(No worries, it will always be for free, but currently the mod only works in Temperate Woodland climate and the hoster only hosts for 30 days)

Please let me know if you encounter any bugs beside of the following:
- Excessive loading time and extremely laggy fast travel
- A water tile placed at intersections of Stone, Dirt and Grass. This is a bug that shouldn't be there but still persists. No matte what I tried, I can't get it fixed.

RECOMMENDED MOD SETUP (this load order is tested and works for me):
- BasicRoads
- Interesting Eroded Terrains
- Wilderness Overhaul
- Enhanced Sky
- Real Grass (Preset shipped with my mod)
- TravelOptions
- DEAMS

Have fun exploring the wilderniss!

Link: Wilderness Overhaul Demo

Spoiler!
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In Julianos we Trust.

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carademono
Posts: 210
Joined: Sat Jul 11, 2020 3:20 pm

Re: Wilderness Overhaul

Post by carademono »

Congrats on the initial release, Daniel! I can't wait to play around with it!

l3lessed
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Re: Wilderness Overhaul

Post by l3lessed »

That last picture is amazing. It looks like the rolling sierra nevada hills in spring time to a tee.
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Hinaloth
Posts: 1
Joined: Thu Feb 18, 2021 8:50 pm

Re: Wilderness Overhaul

Post by Hinaloth »

Well this is the greatest thing to have happened here in a while.

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Merlkir
Posts: 25
Joined: Thu Dec 28, 2017 12:23 pm
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Re: Wilderness Overhaul

Post by Merlkir »

This looks excellent. I love that it goes beyond the usual modder approach to "making things look better", which usually means just obscenely high resolution textures and cranked up contrast. You're keeping the stylized look, but actually making objectively nice changes to it.

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emmathepony
Posts: 248
Joined: Sat Jun 29, 2019 5:26 pm

Re: Wilderness Overhaul

Post by emmathepony »

This really looks amazing and more natural than Mountains & Hills... I might have to replace that with this now! :mrgreen:

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Daniel87
Posts: 391
Joined: Thu Nov 28, 2019 6:25 pm

Re: Wilderness Overhaul

Post by Daniel87 »

emmathepony wrote: Sun Jun 06, 2021 5:50 am This really looks amazing and more natural than Mountains & Hills... I might have to replace that with this now! :mrgreen:
Thanks! So far only the temperate woodland biome is implemented, as every biome needs careful curating. I have to figure good forest types for the different tree types (oaks don't like to hang out with needle trees, as the latter like it more acidic while oaks love their alkaline ground)
In Julianos we Trust.

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King of Worms
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Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
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Re: Wilderness Overhaul

Post by King of Worms »

Congrats on the pre-release. I have been observing the progress a lot and you are very skilled, its a pleasure to have you on board. The work you do will literally change the whole DFU world, and thats a big feat. The results so far look really amazing, thank you :)

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