[MOD] Loading Screen

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Narf the Mouse
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Re: [MOD] Loading Screen

Post by Narf the Mouse » Tue Mar 28, 2017 1:18 am

I like the idea of adding tips to the loading screens. We all know Daggerfall is easy to play and understand, but many people haven't played it that much. ;)
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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TheLacus
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Re: [MOD] Loading Screen

Post by TheLacus » Tue Mar 28, 2017 8:39 pm

LypyL wrote: All I mean is always display the loading screen image for a minimum amount of time (rather than frames). It doesn't have to be long, a second or 2 maybe, but long enough that the player will be able to visually process it if they're looking.
I see, this is the way to do it then. I could use the opportunity and add an optional press-a-key-to-continue, like Dishonored 2 for example.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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TheLacus
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Re: [MOD] Loading Screen

Post by TheLacus » Wed Apr 05, 2017 7:06 pm

Loading screen 1.2
  • Support for Daggerfall Unity 0.4.12
  • More customization
  • As suggested by Lypyl, every loading screen will last for a minimum of x.y seconds
    to avoid unpleasant blinking. Set to 0 to disable this feature.
  • (optional) Press-any-key-to-continue after loading.
Download
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Interkarma
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Re: [MOD] Loading Screen

Post by Interkarma » Wed Apr 05, 2017 10:18 pm

I've updated the links in collected mods also. Will use this version when posting to site.

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TheLacus
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Re: [MOD] Loading Screen

Post by TheLacus » Thu Apr 20, 2017 6:01 pm

Loading screen 1.3
  • Minor improvements
  • (optional) death screen
Download
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Jay_H
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Re: [MOD] Loading Screen

Post by Jay_H » Fri Apr 21, 2017 5:58 pm

When are the loading screens supposed to appear? I enabled them in Linux 61 but going into a dungeon and fast traveling didn't make them show. I have them on minimum 1 second to ensure I'd see them.

Also, the death screen didn't show, and the death video played when I disabled it. Here are my settings:
Image
Last edited by Jay_H on Fri Apr 21, 2017 6:04 pm, edited 1 time in total.

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Biboran
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Re: [MOD] Loading Screen

Post by Biboran » Fri Apr 21, 2017 6:02 pm

Maybe use daggerfall concepts for loading screens?

Image

Image

Image

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TheLacus
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Re: [MOD] Loading Screen

Post by TheLacus » Fri Apr 21, 2017 6:58 pm

Jay_H wrote:When are the loading screens supposed to appear? I enabled them in Linux 61 but going into a dungeon and fast traveling didn't make them show. I have them on minimum 1 second to ensure I'd see them.

Also, the death screen didn't show, and the death video played when I disabled it. Here are my settings:
Open DaggerfallUnity_Data\output_log.txt and search for

ModManager - started loading mod: Loading Screen

Look if there are any errors below.
Biboran wrote:Maybe use daggerfall concepts for loading screens?
Nice, where did you get them? Anyway, you can use any image you want with the loading screen.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Biboran
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Re: [MOD] Loading Screen

Post by Biboran » Fri Apr 21, 2017 7:02 pm

Nice, where did you get them?
As a lot old TES stuff on imperial-library.info :D

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Jay_H
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Re: [MOD] Loading Screen

Post by Jay_H » Fri Apr 21, 2017 7:10 pm

output_log.txt wasn't generated in the folder :(

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