[MOD] Skulduggery - A Thief Overhaul
Posted: Sun Apr 11, 2021 9:17 am
Skulduggery
This mod rebalances thief skills, adds and tweaks some of the thief-related mechanics and adds a new item shop in the thief guild.
Current version: 1.0.0
Required DFU version: 0.11.5
Nexus download
This is the current roadmap. Implemented features are colored green. Planned but not yet implemented features are colored red.
Thief Items
- Add a shop function to the thieves guild fence NPC so he both buys and sells items.
- Add items that buff thief skills when equipped in jewellery slots
Lockpick
- Remove level scaling. Chance is based on skill, Agility, Intelligence and Luck.
- Ability to pick magic locks at high level.
- Possible to make more than one lockpick attempt on a door.
Pickpocket
- Remove level scaling. Chance based on skill, Agility, Speed and Luck.
- More and better rewards for pickpocket.
Stealth
- Remove level scaling. Chance based on skill, Agility and Luck.
- You only train Stealth while in sneak mode.
- Crouching while sneaking increases sneak chance further.
- Armor affects Stealth check.
- Mastery halves penalties.
Breaking and Entering
- Moving inside a locked house at night causes Stealth checks.
- Failed Stealth checks causes text indicating you are about to be discovered or guards arriving.
- Taking items from containers requires a pickpocket check, difficulty based on item weight.
- Houses have chances of better loot based on building quality and Luck.
- Guild buildings have thematic loot to steal.
- Banks and Palaces have guards at night.
City Guards and the Law
- Possible to bribe guards before the arrest prompt.
- Crimes are cumulative.
- Debate/Lie options in court should include Intelligence (Debate), Personality(Lie), Luck and your Legal Reputation.
This mod rebalances thief skills, adds and tweaks some of the thief-related mechanics and adds a new item shop in the thief guild.
Current version: 1.0.0
Required DFU version: 0.11.5
Nexus download
This is the current roadmap. Implemented features are colored green. Planned but not yet implemented features are colored red.
Thief Items
- Add a shop function to the thieves guild fence NPC so he both buys and sells items.
- Add items that buff thief skills when equipped in jewellery slots
Lockpick
- Remove level scaling. Chance is based on skill, Agility, Intelligence and Luck.
- Ability to pick magic locks at high level.
- Possible to make more than one lockpick attempt on a door.
Pickpocket
- Remove level scaling. Chance based on skill, Agility, Speed and Luck.
- More and better rewards for pickpocket.
Stealth
- Remove level scaling. Chance based on skill, Agility and Luck.
- You only train Stealth while in sneak mode.
- Crouching while sneaking increases sneak chance further.
- Armor affects Stealth check.
- Mastery halves penalties.
Breaking and Entering
- Moving inside a locked house at night causes Stealth checks.
- Failed Stealth checks causes text indicating you are about to be discovered or guards arriving.
- Taking items from containers requires a pickpocket check, difficulty based on item weight.
- Houses have chances of better loot based on building quality and Luck.
- Guild buildings have thematic loot to steal.
- Banks and Palaces have guards at night.
City Guards and the Law
- Possible to bribe guards before the arrest prompt.
- Crimes are cumulative.
- Debate/Lie options in court should include Intelligence (Debate), Personality(Lie), Luck and your Legal Reputation.