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[Mod] Delver Compass

Posted: Wed Apr 14, 2021 5:03 am
by DunnyOfPenwick
Just released my first mod for Daggerfall Unity! Take a gander.
Note that the mod was created/tested using DFUnity v0.11.X, but it might still work in earlier versions.
Below is the description I cropped from the mod entry at Nexusmods.

Objective
Travelling about huge towns and imposing labyrinths that have already been well-tread can be a
source of pain for many players of Daggerfall. This mod attempts to alleviate some of that pain by
adding a usable inventory item which allows the PC to mark relevant spots and retrace their steps
with little effort.

Details
The Delver Compass allows for fast-travel within the confines of dungeons and towns. It is a fairly
common item that can be purchased at most General Stores for a moderate price.

Using the Delver Compass for travel costs time and fatigue.
These costs are influenced by such factors as:
-Distance travelled
-Speed attribute
-Encumbrance
-Streetwise skill (if in town)
-Athleticism

While fast-travelling in a dungeon, there is a small possibility of contracting a disease or sustaining
an injury for characters above level 4. The probability is influenced by Luck, Agility, and
distance travelled.
Nearby magic portals in dungeons often interfere with the Delver Compass.

While fast-travelling in town, there is a possibility of encountering thugs at night, and cutpurses during
the day. The probability is substantially higher if there is an ongoing crime wave in the region.
The Streetwise skill and Acute Hearing can help here. If the character's Streetwise and Pickpocket skills
are high enough, they can simultaneously pick the pockets of any cutpurse encountered.

There is also a possibility of contracting the plague while travelling in town, if there is an ongoing
plague in the region.

Installation
Just drop the appropriate (OS Specific) *.dfmod into your Mods folder.

User Interface
After using the compass, a simple dialog popup will appear giving you the option of remembering (or forgetting)
the present location.
Image

If you click "Remember this spot", you can type in a label for the current location.

Later, when you want to return to that location, use the compass again and click "Travel to...".
This will bring up a pick-list of remembered locations in the current town/dungeon.
Image

Then double-click the desired destination.

Locations inside a town will be listed alphabetically.
Dungeon locations are ordered as entered. These are forgotten once you leave the dungeon.

Re: [Mod] Delver Compass

Posted: Thu Apr 22, 2021 4:48 pm
by Regnier
hidden gem of a mod idea.

Will definitely add this and try it out

Re: [Mod] Delver Compass

Posted: Sun Apr 25, 2021 6:10 pm
by DunnyOfPenwick
I hope you enjoy the mod!

By the way, if you happen to encounter any bugs, or have some ideas to improve the mod, please let me know.

Request to move Delver Compass mod to Released Mods

Posted: Sat Jun 12, 2021 6:12 pm
by DunnyOfPenwick
I published the Delver Compass mod about 2 months ago but never requested a move...

Re: [Mod] Delver Compass

Posted: Sun Jun 27, 2021 12:16 pm
by pango
Very basic question...
How do you "use the compass"? I couldn't do anything with that mod...

Re: [Mod] Delver Compass

Posted: Sun Jun 27, 2021 4:07 pm
by DunnyOfPenwick
You mean nothing happened when you used it from your inventory?

I've experienced that before when playing daggerfall in editor mode for some reason, but that generally doesn't happen when I play from the DaggerfallUnity.exe, unless I use a save I created from editor mode.

Looks like I'll have to break out the debugger...

Re: [Mod] Delver Compass

Posted: Sun Jun 27, 2021 4:56 pm
by pango
Oh, so that's a new object you can buy in shops, okay.
I reread the mod description, and it's never mentioned...