Just some new 2D/3D ideas and proposals

Show off your mod creations or just a work in progress.
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VMblast
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Re: Just some new 2D/3D ideas and proposals

Post by VMblast »

And few testings of the daylight scheme. With some additional lights representing daylight diffuse braking through the windows.


Tavern_Int_19.png
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Tavern_Int_21.png
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VMblast
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Re: Just some new 2D/3D ideas and proposals

Post by VMblast »

Tavern_Int_22.png
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Tavern_Int_24.png
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jman0war
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Re: Just some new 2D/3D ideas and proposals

Post by jman0war »

Textures remind me a little like http://www.handpaintedtextures.com/, which is a style i associate with Diablo2/Torchlight

But they do look nice in those screenshots.

Is there too much specularity in the floor?
It reflects too much light.
But that's not the texture's fault.
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files

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Jay_H
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Re: Just some new 2D/3D ideas and proposals

Post by Jay_H »

VMblast wrote:I was messing with the textures a bit to include tile with the window, just for a test purposes. Quite funny and interesting results. Also Ive changed camera render mode to Differed. It gave a lot better visual aesthetic and lights performance, but Im afraid its a bit taxing onto GPU due to all shadows turned ON. Also did some tweaking on interior lights (oli lamps) and moved light color more towards yellow-orange spectrum, as it should be with all burning lights (candles, oil lamps, fire etc.). They need to have much warmer tone.
!!!

Image

Or in other words, the tavern interiors look magnificent, a huge improvement over vanilla IMO.

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VMblast
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Re: Just some new 2D/3D ideas and proposals

Post by VMblast »

^loool :lol:
Cheers.


I was doing some redo on stone floor texture. Some screenshots of visual testing:
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VMblast
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Re: Just some new 2D/3D ideas and proposals

Post by VMblast »

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Tavern_Int_31.png
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VMblast
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Re: Just some new 2D/3D ideas and proposals

Post by VMblast »

Tavern_Int_32.png
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Tavern_Int_33.png
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TheLacus
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Re: Just some new 2D/3D ideas and proposals

Post by TheLacus »

Great work! DU uses already emission maps on exterior windows, it's nice to have something for interiors, too. It surely increases the atmosphere of the game.
A mod could improve even more, changing brightness according to the current weather.
VMblast wrote: Hmm...ok, but I need some suggestions from you guys. What would be best option for next the work? What is the graphical priority?

...Or should we make some pole or something? ;)
Improve textures like you are doing it's a great beginning. About models, i would start with towns props (both models and sprites) before moving on complex objects like npcs and enemies which require additional work for animations.

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jman0war
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Re: Just some new 2D/3D ideas and proposals

Post by jman0war »

I like the new floor tiles.
Colour palette works better in the room than original.
However, it may be a tad over saturated.
just my opinion.
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files

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Interkarma
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Re: Just some new 2D/3D ideas and proposals

Post by Interkarma »

Oh wow that looks incredible. Nice work Vlad!

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