Just some new 2D/3D ideas and proposals

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Interkarma
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Re: Just some new 2D/3D ideas and proposals

Post by Interkarma » Sun May 13, 2018 9:20 am

I'm feeling some emotion alright - those are quite lovely! :) These concept scenes definitely set a nice high bar for the mod system to aim for in years to come.

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VMblast
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Re: Just some new 2D/3D ideas and proposals

Post by VMblast » Sun May 13, 2018 9:27 am

Interkarma wrote:
Sun May 13, 2018 9:20 am
These concept scenes definitely set a nice high bar for the mod system to aim for in years to come.
Yep that was my initial idea and vision, all the way back when I joined this community. :)

Th3AustralianGam3r
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Re: Just some new 2D/3D ideas and proposals

Post by Th3AustralianGam3r » Wed Jun 13, 2018 8:54 am

VMblast wrote:
Sun May 13, 2018 8:54 am
Hey guys, I see this theme is still open. I didnt get chance to do any new (MOD) stuff work for the Dagger, but Ive had some time to do some R&D and testings. It is inspired by the Daggerfall and could be applied to it with no problem, but Ive more imagined as a standalone fantasy rpg project.

PS -everything (textures) is hand painted. (But I also have some placeholders there from few other games ;) )


R&D is based around what can you pull up with the Unity engine and I was quite pleased with the results.

Image

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Day time -overcast R&D

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Just amazing, i would love to see this happen for the future of the Daggerfall project, Good work.

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VMblast
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Re: Just some new 2D/3D ideas and proposals

Post by VMblast » Wed Aug 22, 2018 7:19 pm

I have one video to show here. Unfortunatey due to Unity version switch. There were many other test uniy projects like SEGI and sunshine daylight, but because of new unity version it all got messed up. I hope that this short video will convey the message, sort of speak. ;)


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Interkarma
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Re: Just some new 2D/3D ideas and proposals

Post by Interkarma » Thu Aug 23, 2018 2:15 am

This is really lovely! It will be fascinating to see if assets like these could be used by the mod system one day in the future.

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VMblast
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Re: Just some new 2D/3D ideas and proposals

Post by VMblast » Thu Aug 23, 2018 7:00 pm

@Interkarma
Yeah, also Im sad because I cant show you guys other variants, they are truly spectacular. This one is the first and basic one. SEGI version is full real time global illumination and on overcast day like the one in the video, well it really bring it to shine more. Ill try to capture some more stuff, but because of the version change, some thing like legacy terrain grass shader is bugged for some reason (purple graphics), so I dont know how to fix it. :P

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VMblast
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Re: Just some new 2D/3D ideas and proposals

Post by VMblast » Tue Aug 28, 2018 3:12 pm

Few more test areas -Day and Dusk/Night versions







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Rytelier
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Re: Just some new 2D/3D ideas and proposals

Post by Rytelier » Mon Oct 01, 2018 9:13 am

Looks pretty great! I'm happy that instead of going for photobashed look like modders in other TES game like to do, you keep the handpainted aesthetics.

How the progress goes so far? Are there plans for 3D characters too?

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VMblast
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Re: Just some new 2D/3D ideas and proposals

Post by VMblast » Sat Oct 20, 2018 9:10 pm

Rytelier wrote:
Mon Oct 01, 2018 9:13 am
How the progress goes so far? Are there plans for 3D characters too?
It halted. I dont have time for that anymore. Just here and there some testings and what I make for the tests, sometimes I transfer to other modders here. Like the newest edition of painted grass textures. @TheLacus is adding them into RealGrass mod and I cant wait to see it in action. ;)

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