So, I recently saw this thread by cliffworms (http://forums.dfworkshop.net/viewtopic. ... 23062b9dc1) where he proposed a mod for Might and Magic-style hireling system, where rather than aiding you in battle, hirelings provide you with a passive bonus. I've been getting really into the Might qnd Magic series lately, so I thought this idea was REALLY cool and I want to make it into a reality. I already an idea of how to implement it, but I think I'd need the help of someone who actually knows how to work with C# and the Unity editor.
So... I think the way to making it work would be like this: I implement the process of finding and hiring the hirelings and having them follow you through the quest system. It would be similar to stuff like my Mercenaries mod, a quest that places each hireling in random appropriate buildings depending on their occupation, and when the hireling is clicked and paid a certain ammount of money it'd initialize a second quest which displays the hireling's face on your HUD and makes you "pay" them a certain ammount of money at regular time intervals.
And then it'd be necessary for a coder to write the script which actually applies the bonus. If I'm not wrong (but correct me if I am), all we'd need would be a script that detects which hireling quests are currently active, and applies the corresponding bonus based on that. E.g. If the quest for the Trader hireling is currently active, apply a +20 bonus to the player's Mercantile, and so on.
So... Yeah... I think it's an amazing mod concept that I want to turn into a reality but I need some help
Might And Magic-style hirelings (help needed)
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Might And Magic-style hirelings (help needed)
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0
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- Posts: 374
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Re: Might And Magic-style hirelings (help needed)
This could increase the usefulness of guilds and temples and even commoners (any npc really).
Guilds would give obvious benefits (fighters guild gives fighting bonuses, mages give magic bonus/regen) but temples too.
If youre of another god maybe you could travel with a priest to protect/buff in some way.
Commoners could act like pack mules increasing carry weight or something.
Every npc could impart different advantages and disadvantages.
Maybe a merchant would give you info about stock and prices
So on and so forth
Guilds would give obvious benefits (fighters guild gives fighting bonuses, mages give magic bonus/regen) but temples too.
If youre of another god maybe you could travel with a priest to protect/buff in some way.
Commoners could act like pack mules increasing carry weight or something.
Every npc could impart different advantages and disadvantages.
Maybe a merchant would give you info about stock and prices
So on and so forth