Download on Daggerfall Unity Nexus
Changelog
Hazelnut for the World Data variant script, the World Data Editor and his patience for answering my questions on how world data works in Daggerfall.
Uncanny Valley for the first version of the Building Editor.
Ninelan for the regional banners based on NikitaTheTanner's designs
Interkarma and the wonderful community that gave us Daggerfall Unity
JayH for the excellent Quest Tutorial.
TheLacus for the great Daggerfall Quest Editor.
The DFU community for feedback.
Daggerfall's development team, how could I not credit them?
Detailed City Walls decorates the otherwise empty interior buildings found inside city walls. They now contain guard barracks, storehouses, armories, training rooms and even a jail.
The exterior is also changed. City gates now have ballistas. The walkways on top of the walls also contain torches to light the dark nights of the Iliac Bay.
The capital cities get a special treatment, with their regional banners hanging proudly above the gates and along the corner towers. In addition, two guard towers inside Castle Daggerfall's courtyard that had broken interiors have been restored.
Finally, it contains also 3 new quests taking place inside these new buildings so that you may visit them for a reason other than mere curiosity :
- The Watch Captain (Thieves Guild) : Blackmail an overzealous watch captain
The Watch Captain (Dark Brotherhood) : Avenge a fallen member who was executed by the watch captain
Contraband (Commoners) : Retrieve an object confiscated by the city watch.
INSTALLATION
Detailed City Walls requires Ninelan's Daggerfall Expanded Textures.
Either install using Vortex Mod Manager or install manually as described below.
Extract the content of the archive to the StreamingAssets of your Daggerfall Unity directory.
Example : [Your drive]\DagUnity\DaggerfallUnity_Data\StreamingAssets
The .dfmod file will be installed in "Mods" and the quests will be in "QuestPack\Cliff\DCW".
In-game, activate Detailed City Walls and Daggerfall Expanded Textures from the mod launcher.
SAVE GAMES
It is recommended you are not along the city walls when you activate the mod. Else, you could be stucked inside one of the new exterior guard towers!
If your save game is in one of the capital cities, you'll not instantly notice their regional banners. Traveling somewhere else and back will load the banners correctly.
CONFLICTS/KNOWN ERRORS
If using Handpainted Models - Buildings, the regional banners will clip with the walls.
If you encounter any other issue with the mod, please let me know.
I'll let some screenshots fill out the rest. There are more on the Nexus.