[Idea] Character's Story/Synopsis after Death

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jman0war
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[Idea] Character's Story/Synopsis after Death

Post by jman0war »

Just an idea here, that would be really to go along with Ironman mode.

How about capturing character events in a log, including some screenshots and then compiling these moments right up to their death in either an external file, or someday display scrolling text onscreen superimposed, or after, the death procession animation.

For example you could copy and paste the Character history, then add entries for subsequent moments like joining a guild, levelling up, completing a quest, meeting the King of Worms, surviving a near death, and actually getting killed.

Would involve some creative writing to sex it up a bit like:

While Milos was exploring Lost Ruins of Korkain with trepidation, he would unfortunately meet his unglamorous end by falling from a height, where his corpse would remain, for a very long time.

I think this would add some charm and attraction to Ironman mode.
But would require quite a bit on the programming side and creative writing skills.

It would be great if there were game counters for example, when Sneak mode or other things are toggled.
If Sneak mode is toggled x% of the time, use such and such dictionary of verbs.
If a hammer is the weapon mostly used, use these descriptors.
If the character gets over-burnded x number of times, use this descriptor.
etc.
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files

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