Here is a list of all the 3d models I believe would be needed to replace all of Daggerfalls sprites
3d creatures and characters
-
- Posts: 28
- Joined: Thu Jul 15, 2021 7:08 pm
3d creatures and characters
I've been working on making 3d models in blender that could be used to replace some of the creature and character sprites that are currently used in Daggerfall unity. So far all of these models are untextured and unanimated and many of them porbably need a bit more work to reduce polycount, imporce edge flow etc.
Here is a list of all the 3d models I believe would be needed to replace all of Daggerfalls sprites
Here is a list of all the 3d models I believe would be needed to replace all of Daggerfalls sprites
Spoiler!
-
- Posts: 1403
- Joined: Mon Aug 12, 2019 4:32 pm
- Contact:
Re: 3d creatures and characters
Love all the 3d work being done. This is the last phase to moving df into modern era. Any chance you could create a basic weapon and animation model for the fps weapon? I'm waiting on this so I can experiment with putting in 3d fps weapons/hands.
My Daggerfall Mod Github: l3lessed DFU Mod Github
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
-
- Posts: 28
- Joined: Thu Jul 15, 2021 7:08 pm
Re: 3d creatures and characters
Here are some other screenshots
And a link to a new Imgur account were their are more screenshots
https://imgur.com/gallery/UaPVEOq
Right now I'm planning on finishing up the models before I start any work on animating or texturing
Spoiler!
https://imgur.com/gallery/UaPVEOq
Right now I'm planning on finishing up the models before I start any work on animating or texturing
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: 3d creatures and characters
Wow you already progressed a lot, nice results!
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- Ninelan
- Posts: 187
- Joined: Wed Jun 30, 2021 10:30 am
- Location: Under your bed
- Contact:
Re: 3d creatures and characters
The pig is very adorable! xD
You can support me and in turn my art on my Patreon.
https://www.patreon.com/fireflyness
https://www.patreon.com/fireflyness
- Hrafnyx
- Posts: 46
- Joined: Sun Apr 12, 2020 2:36 am
Re: 3d creatures and characters
Looks impressive. What about animation and textures?
Using shapekeys is also a very interesting topic. Is it possible to import them in unty? I'm not very good in unty
BTW I have some concept models, that I work on. I could share them if it will help
Zombie concept:
Using shapekeys is also a very interesting topic. Is it possible to import them in unty? I'm not very good in unty
BTW I have some concept models, that I work on. I could share them if it will help
Zombie concept:
Spoiler!
-
- Posts: 28
- Joined: Thu Jul 15, 2021 7:08 pm
Re: 3d creatures and characters
I figure a lot of the texturing can be done with blenders procedural materials that from what ive seen can get quite good results. As for animation It's somting I havent really tried yet. Right now im kinda just learning as I go so im not putting much attention into texturing and animation.
From what I've figured out blender shape keys can be ported to unity for things like a character creator i.e. changing face details and moving around bits of geomety via a slider, though apparently their can be issues with shape keys that are used for correcting body movment in animations because it can end up being tied to a specific animation. I know unity has an equivilant which is called blend shapes though I'm not entirely sure how to get this kind of thing working, It's just speculation on somthing that could be doable.
That zombie model is awesome BTW. I do have a model for the zombie but looking at your model I think mine might need a bit of work.
From what I've figured out blender shape keys can be ported to unity for things like a character creator i.e. changing face details and moving around bits of geomety via a slider, though apparently their can be issues with shape keys that are used for correcting body movment in animations because it can end up being tied to a specific animation. I know unity has an equivilant which is called blend shapes though I'm not entirely sure how to get this kind of thing working, It's just speculation on somthing that could be doable.
That zombie model is awesome BTW. I do have a model for the zombie but looking at your model I think mine might need a bit of work.
- Hrafnyx
- Posts: 46
- Joined: Sun Apr 12, 2020 2:36 am
Re: 3d creatures and characters
Well, as from my experience, not everything can be done via procedural nodes in blender. Yes I use them when I create materials, but they are just a bit of help for minor details like skin pores or surface imperfections. Though my materials look like node hell and you could come to a more fast and convenient method to do it.SoupDragon wrote: ↑Tue Aug 03, 2021 1:31 pm I figure a lot of the texturing can be done with blenders procedural materials that from what ive seen can get quite good results. As for animation It's somting I havent really tried yet. Right now im kinda just learning as I go so im not putting much attention into texturing and animation.
The main problem that I came across while working with the shape keys is that shape keys can't be preserved while decimating the model to make LODs. I didn't dig into this topic much, but unfortunately I couldn't solve this problem by myself.SoupDragon wrote: ↑Tue Aug 03, 2021 1:31 pm From what I've figured out blender shape keys can be ported to unity for things like a character creator i.e. changing face details and moving around bits of geomety via a slider, though apparently their can be issues with shape keys that are used for correcting body movment in animations because it can end up being tied to a specific animation. I know unity has an equivilant which is called blend shapes though I'm not entirely sure how to get this kind of thing working, It's just speculation on somthing that could be doable.
Thanks. This is just a very rough sculpt concept for now. It needs more polishing and then retopology, materials, rig and animation. Most of the time I make human models for Daggerfall, but from time to time I try something else like monsters. Haven't finished any yet =)SoupDragon wrote: ↑Tue Aug 03, 2021 1:31 pm That zombie model is awesome BTW. I do have a model for the zombie but looking at your model I think mine might need a bit of work.
-
- Posts: 28
- Joined: Thu Jul 15, 2021 7:08 pm
Re: 3d creatures and characters
Ive had a go at moddeling the verious weapon sets in the game and am now nearly finshed, so first person 3d assets are nearly ready to go. Also I've had a go at animating, though its very work in progress as animating is very new to me. Here are some of the completed sets, note that some of the scaling needs a bit of refinment.
Other weapon sets posted at
Elven weapon set
Daedric weapon set
https://imgur.com/gallery/ieUtoll
Spoiler!
https://imgur.com/gallery/ieUtoll
-
- Posts: 11
- Joined: Fri Oct 02, 2020 8:07 am
Re: 3d creatures and characters
Amazing work,especially in such a short time,can't wait to see more stuff from you