[MOD-WIP] LootMenu Beta

Show off your mod creations or just a work in progress.
Post Reply
User avatar
Shapur
Posts: 154
Joined: Wed Apr 21, 2021 5:11 pm
Location: Czech Republic
Contact:

[MOD-WIP] LootMenu Beta

Post by Shapur »

LootMenu Beta

2021_09_02_21_27_06.jpg
2021_09_02_21_27_06.jpg (142.88 KiB) Viewed 1627 times
2021_09_02_21_27_49.jpg
2021_09_02_21_27_49.jpg (157.9 KiB) Viewed 1627 times

Over the last couple of days I've been working on a mod, that adds a lootmenu feature to DF, for real-time and more convenient looting. The mod is now in a working-ish state. I have decided to release it in a beta state first, so you can test it for m- I meant can try it out early.
(The beta will probbably last a couple of days)

Please report all bugs.

Known bugs:
  • The vertical centering of text is not perfect
  • Setting the font size too high can lead to visually unpleasing effects.

Note: I have not ditched Bestiary and will continue to work on it.

P.S: KoW, could you make me a high def version of this texture? :)

Download:
LootMenu.zip
(38.28 KiB) Downloaded 87 times
Source code
Last edited by Shapur on Thu Sep 02, 2021 9:31 pm, edited 4 times in total.
Link to my github here.
And here is my nexus profile.

User avatar
Shapur
Posts: 154
Joined: Wed Apr 21, 2021 5:11 pm
Location: Czech Republic
Contact:

Re: [MOD-WIP] LootMenu Beta

Post by Shapur »

A couple more screenshots:
Attachments
2021_09_02_21_28_59.jpg
2021_09_02_21_28_59.jpg (130.94 KiB) Viewed 1621 times
2021_09_02_21_28_34.jpg
2021_09_02_21_28_34.jpg (127.62 KiB) Viewed 1621 times
Link to my github here.
And here is my nexus profile.

l3lessed
Posts: 1403
Joined: Mon Aug 12, 2019 4:32 pm
Contact:

Re: [MOD-WIP] LootMenu Beta

Post by l3lessed »

So this is what you wanted my scroll art for. Well, I approve sir. Like the updated loot mechanics, and I like how the aesthetics fits into the original.

Did you load the scroll through the streaming assets folder? If so, that be great, because then the user can update the art to whatever they want also by merely replacing the file.
My Daggerfall Mod Github: l3lessed DFU Mod Github

My Beth Mods: l3lessed Nexus Page

Daggerfall Unity mods: Combat Overhaul Mod

Enjoy the free work I'm doing? Consider lending your support.

User avatar
King of Worms
Posts: 4753
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: [MOD-WIP] LootMenu Beta

Post by King of Worms »

That scroll art is indeed nice I3lessed, as well as the mod Shapur.

I did the AI upscale, removed the black background which is created during that process, tested it ingame, decided to smooth out the scroll a bit after the AI pass and added slight darker shade towards the edges, so it fits the scenes better (bright or dark)

So here is the DREAM style scroll and a ingame shot with default settings from 16:10 (1920x1200) monitor
background.png
background.png (473.78 KiB) Viewed 1589 times
DaggerfallUnity 2021-09-02 22-53-22.jpg
DaggerfallUnity 2021-09-02 22-53-22.jpg (895.06 KiB) Viewed 1589 times

User avatar
Shapur
Posts: 154
Joined: Wed Apr 21, 2021 5:11 pm
Location: Czech Republic
Contact:

Re: [MOD-WIP] LootMenu Beta

Post by Shapur »

l3lessed wrote: Thu Sep 02, 2021 8:55 pm So this is what you wanted my scroll art for. Well, I approve sir. Like the updated loot mechanics, and I like how the aesthetics fits into the original.

Did you load the scroll through the streaming assets folder? If so, that be great, because then the user can update the art to whatever they want also by merely replacing the file.
Thanks,
I don't remember asking you for the scroll art. (That was someone else probably) I looked through some of Daggerfall's UI images and slapped it together independently of you, I think before you published your own scroll. :)

I load the scroll texture through streaming assets. I packed the scroll texture into the .dfmod, or did you mean it might be worth it to include it as a loose file instead, to be easily modifiable?
King of Worms wrote: Thu Sep 02, 2021 8:59 pm That scroll art is indeed nice I3lessed, as well as the mod Shapur.

I did the AI upscale, removed the black background which is created during that process, tested it ingame, decided to smooth out the scroll a bit after the AI pass and added slight darker shade towards the edges, so it fits the scenes better (bright or dark)

So here is the DREAM style scroll and a ingame shot with default settings from 16:10 (1920x1200) monitor
background.png
DaggerfallUnity 2021-09-02 22-53-22.jpg
Thanks,
it's looking good.
Link to my github here.
And here is my nexus profile.

l3lessed
Posts: 1403
Joined: Mon Aug 12, 2019 4:32 pm
Contact:

Re: [MOD-WIP] LootMenu Beta

Post by l3lessed »

Oh, so funny, we did the same thing I guess. Yeah, sorry, confused you.

I personally would recommend using the streaming assets folder, and loading the raw image file through a direct code method and not through the prepackaged mod system. This would allow your users to easily take the image and modify it however they want for the mod. It would also encourage users to create and share custom art for the mod. It's your design choice really, but I always believe the more control on the user end, especially with things like mods and open community projects, the better for everyone.
My Daggerfall Mod Github: l3lessed DFU Mod Github

My Beth Mods: l3lessed Nexus Page

Daggerfall Unity mods: Combat Overhaul Mod

Enjoy the free work I'm doing? Consider lending your support.

User avatar
Shapur
Posts: 154
Joined: Wed Apr 21, 2021 5:11 pm
Location: Czech Republic
Contact:

Re: [MOD-WIP] LootMenu Beta

Post by Shapur »

Progress report:
  • Code cleanup
  • Text position tweaking
  • Moved the background texture into Straming Assets, as per l3lessed's suggestion.
  • Changed default size
  • Tweaked background texture, to make it not stretched under default settings on a 16:9 aspect ration.

Note: KoW, could you remake the texture? :) I changed the size a bit (to make it not stretched). Sorry for bothering you twice.
Attachments
LootMenu.zip
(29.3 KiB) Downloaded 70 times
Link to my github here.
And here is my nexus profile.

User avatar
King of Worms
Posts: 4753
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: [MOD-WIP] LootMenu Beta

Post by King of Worms »

Maybe

User avatar
Shapur
Posts: 154
Joined: Wed Apr 21, 2021 5:11 pm
Location: Czech Republic
Contact:

Re: [MOD-WIP] LootMenu Beta

Post by Shapur »

Never mind, I ended up resizing it my self, and I think it looks fine.
Attachments
Untitled.png
Untitled.png (452.03 KiB) Viewed 1445 times
Link to my github here.
And here is my nexus profile.

User avatar
King of Worms
Posts: 4753
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: [MOD-WIP] LootMenu Beta

Post by King of Worms »

Good, did not feel like doing it all again anew...

Post Reply