There are a lot of trees/rocks in Daggerfall, I wanted to see if I could make a game mechanic out of them.
I thought about a mod which would be similar to Stardew Valley, where you can chop down trees/ break rocks and gather the resources to craft things. Here is the basic chopping/smashing:
I have a few ideas for this so will note them down here in case I forget:
Only Axes can chop trees, Blunt Weapons for breaking rocks, Long Swords for plants (or maybe Daggers)
Chopping wood/Rock smashing improves your weapon skill (maybe not as much as actually fighting)
Different regions offer different types of resources, you will have to travel about to craft certain items
Animate trees falling down / Rocks being smashed
Add small chance to get gems when smashing rocks (factor Luck and location into this)
Add ability to craft weapons and equipment
Add a Crafter's Guild, with crafting associated quests, and bonuses based on rep (eg. Forging)
The Crafter's Guild will start out in disarray, and it's up to you to restore it to it's former glory
Ability to build a Log Cabin in the wilderness, at a high resource expense
Integrate with the decorator mod to decorate your Log Cabins, but each decoration costs resources
Save the terrain data, so if you chop down a forest, it stays chopped down
Add a Crafter's Guide item, to help you locate resources
Make it illegal to chop trees / break rocks in towns
Extend this idea to Farming, where you can grow crops outside your cabin (May be worth doing as a separate mod)
Last edited by Macadaynu on Fri Oct 01, 2021 9:00 am, edited 6 times in total.
Super lovely idea. I would definitely add it to my playthrough, especially the cottage and the crafting as a means of differentiating your playthrough from the usual run of the mill adventuring.
I've been bouncing the same idea around in my head for a while, and part of the seed that led to the idea of a city building mod. As part of the mod, I was hoping to make the differing billboards resource sources for citizens and you to harvest for expansion. Doesn't mean a crafting mod for the player wouldn't also be amazing.