[MOD] Villain Variety

A curated forum for compatible and maintained mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
User avatar
carademono
Posts: 210
Joined: Sat Jul 11, 2020 3:20 pm

[MOD] Villain Variety

Post by carademono »

Villain Variety
by carademono, kaboissonneault, and Hazelnut

This mod adds 720 distinct face and outfit combinations for Daggerfall's NPC class enemies, as opposed to vanilla Daggerfall's sixteen. Adventurers and bandits in Hammerfell are now Redguards.

You can download the mod here: https://www.nexusmods.com/daggerfallunity/mods/244

The mod's source and image files can be found on Github: https://github.com/drcarademono/WIP-villainvariety. Enjoy doing pixel art and interested in contributing your own variations or alternative races? You can download the XCFs from the optional files on Nexus.

Screenshots
Image

Image

Image

Image

Image
Last edited by carademono on Mon Oct 25, 2021 6:33 pm, edited 3 times in total.

User avatar
Ninelan
Posts: 187
Joined: Wed Jun 30, 2021 10:30 am
Location: Under your bed
Contact:

Re: [WIP] Villain Variety

Post by Ninelan »

Wonderful! It looks nicely cohesive and appealing to the eye.
You can support me and in turn my art on my Patreon.
https://www.patreon.com/fireflyness

User avatar
Azteca
Posts: 143
Joined: Tue Mar 26, 2019 12:38 am

Re: [WIP] Villain Variety

Post by Azteca »

Very very cool. I look forward to playing with the finished product.

User avatar
carademono
Posts: 210
Joined: Sat Jul 11, 2020 3:20 pm

Re: [WIP] Villain Variety

Post by carademono »

Thanks for the encouragement! Spriting is now 90% done. I'm looking to release tomorrow or the day after.

User avatar
carademono
Posts: 210
Joined: Sat Jul 11, 2020 3:20 pm

Re: [WIP] Villain Variety

Post by carademono »


User avatar
Shapur
Posts: 154
Joined: Wed Apr 21, 2021 5:11 pm
Location: Czech Republic
Contact:

Re: [WIP] Villain Variety

Post by Shapur »

carademono wrote: Thu Oct 21, 2021 5:01 pm Enjoy!
I will. 😀
Link to my github here.
And here is my nexus profile.

User avatar
NikitaTheTanner
Posts: 366
Joined: Sun Oct 18, 2015 7:57 pm

Re: [WIP] Villain Variety

Post by NikitaTheTanner »

Amazing mod, something the game was sorely lacking are the Redguard enemies! Thank you for the release :D

Daedro
Posts: 5
Joined: Wed Nov 17, 2021 3:40 pm

Re: [MOD] Villain Variety

Post by Daedro »

Really nice mod, very immersive!
Don't want to play without it, but i have some weird texture issues with 13.2b version of the game. It happens exclusive with this mod(tested with only this mod, and with every other mod but this)
Every transparent enemy(wraiths or ghosts usually, as most common enemies) looks very washed out and non transparent, like their texture reflected from strong light. Idk why exactly this mod causing it, i doubt it even changes non humanoid enemies.
From non-dfmod mods i'm using only vanilla normal mapped textures and some weapon/paperdoll stuff, nothing changes ghost enemy textures. Didn't noticed any other problem so far.

And i don't know if it happens just for me, my 12.3 game crashed when i tried to load existing save, or completely new game. Again, tested with only this mod active. No one else mentioned it, so it could be on my end.

User avatar
carademono
Posts: 210
Joined: Sat Jul 11, 2020 3:20 pm

Re: [MOD] Villain Variety

Post by carademono »

New version up on Nexus: https://www.nexusmods.com/daggerfallunity/mods/244

This version adds varied vampires, orcs, and centaurs.
- Orcs have ten different faces and three different skin tones
- Centaurs have ten different faces, some bearded
- Male and female vampires have fifteen faces, appear as Bretons, Nords, and Redguards, and bare their fangs when they attack

Make sure to delete your old dfmod, as I changed the filename to reflect the new monsters.

A big hat tip to Kab the Bird Ranger for all his work on this!

Image

Image

Image

User avatar
emmathepony
Posts: 248
Joined: Sat Jun 29, 2019 5:26 pm

Re: [MOD] Villain Variety

Post by emmathepony »

I see those vanilla skies enhanced teases! :lol:

Post Reply