Hi UV, thanks for update.
Ive made a Rest menu in HD, but when loaded ingame, is does not scale properly.
Other tabs did not have this issue, Can it be fixed pls?
Here is the tab for you to test:
Here is how it looks on my PC ingame:
(I think what we are seeing here is to bottom left corner of the actual tab with some additional artifacts)
[Mod] Uncanny UI
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: [Mod] Uncanny UI
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- Uncanny_Valley
- Posts: 221
- Joined: Mon Mar 23, 2015 5:47 pm
Re: [Mod] Uncanny UI
That was quick. I know what is happening here. Thought I was clever with how I constructed the base image, but I didn't consider how it would work with a higher resolution version. I will see what I can do and update it.King of Worms wrote: ↑Fri Nov 12, 2021 5:57 pm Hi UV, thanks for update.
Ive made a Rest menu in HD, but when loaded ingame, is does not scale properly.
Other tabs did not have this issue, Can it be fixed pls?
Here is the tab for you to test: Here is how it looks on my PC ingame:
(I think what we are seeing here is to bottom left corner of the actual tab with some additional artifacts)
- Shapur
- Posts: 154
- Joined: Wed Apr 21, 2021 5:11 pm
- Location: Czech Republic
- Contact:
Re: [Mod] Uncanny UI
Compatibility error between Uncanny UI and Climates and Calories
Setting up camp, clicking on the camp fire, the old rest UI comes up, instead of the uncanny one.
Setting up camp, clicking on the camp fire, the old rest UI comes up, instead of the uncanny one.
- Uncanny_Valley
- Posts: 221
- Joined: Mon Mar 23, 2015 5:47 pm
Re: [Mod] Uncanny UI
Thank you Shapur. I actually noticed this bug myself yesterday, but with Roleplay realism. It seem like the way that these mods open the rest window circumvents my override. I don't think I can do anything about from my end though, would need to be fixed in base Daggerfall Unity or in these other mods.
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- Posts: 113
- Joined: Sat May 23, 2020 9:07 am
Re: [Mod] Uncanny UI
Hello,
I think I may have found a functional small misbehavior (my apologies if this has already been detected or if I am wrong).
The issue is the following: there are certain quests in which you have to ask around about a specific person or thing in order to solve it. For example, i took a quest from the temple of Mara, in which was asked to investigate about a thief who stole an item. With the standard interface what you have to do is to talk to a person, click on "Tell me about" and you will find the name of the person/thing you are investigating, immediately under the "Any news" option.
I think with this new interface this is not possible, because in the "People" menu you can only ask about where a person is, but no information about him/her.
Not a big issue, because you can always switch to the standard interface for the duration of the quest, but I just thought could be useful to let you know.
Thanks a lot for the great mod!
I think I may have found a functional small misbehavior (my apologies if this has already been detected or if I am wrong).
The issue is the following: there are certain quests in which you have to ask around about a specific person or thing in order to solve it. For example, i took a quest from the temple of Mara, in which was asked to investigate about a thief who stole an item. With the standard interface what you have to do is to talk to a person, click on "Tell me about" and you will find the name of the person/thing you are investigating, immediately under the "Any news" option.
I think with this new interface this is not possible, because in the "People" menu you can only ask about where a person is, but no information about him/her.
Not a big issue, because you can always switch to the standard interface for the duration of the quest, but I just thought could be useful to let you know.
Thanks a lot for the great mod!