[Mod] Uncanny UI

Show off your mod creations or just a work in progress.
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King of Worms
Posts: 4752
Joined: Mon Oct 17, 2016 11:18 pm
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Re: [Mod] Uncanny UI

Post by King of Worms »

Hi UV, thanks for update.

Ive made a Rest menu in HD, but when loaded ingame, is does not scale properly.
Other tabs did not have this issue, Can it be fixed pls?

Here is the tab for you to test:
uncanny_rest.PNG
uncanny_rest.PNG (149.23 KiB) Viewed 1109 times
Here is how it looks on my PC ingame:
(I think what we are seeing here is to bottom left corner of the actual tab with some additional artifacts)
DaggerfallUnity 2021-11-12 18-54-01.jpg
DaggerfallUnity 2021-11-12 18-54-01.jpg (119.35 KiB) Viewed 1109 times

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Uncanny_Valley
Posts: 221
Joined: Mon Mar 23, 2015 5:47 pm

Re: [Mod] Uncanny UI

Post by Uncanny_Valley »

King of Worms wrote: Fri Nov 12, 2021 5:57 pm Hi UV, thanks for update.

Ive made a Rest menu in HD, but when loaded ingame, is does not scale properly.
Other tabs did not have this issue, Can it be fixed pls?

Here is the tab for you to test:
uncanny_rest.PNG
Here is how it looks on my PC ingame:
(I think what we are seeing here is to bottom left corner of the actual tab with some additional artifacts)
DaggerfallUnity 2021-11-12 18-54-01.jpg
That was quick. :) I know what is happening here. Thought I was clever with how I constructed the base image, but I didn't consider how it would work with a higher resolution version. I will see what I can do and update it.

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Shapur
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Re: [Mod] Uncanny UI

Post by Shapur »

Compatibility error between Uncanny UI and Climates and Calories

Setting up camp, clicking on the camp fire, the old rest UI comes up, instead of the uncanny one.
2021_11_14_09_42_12.jpg
2021_11_14_09_42_12.jpg (312.42 KiB) Viewed 1045 times
2021_11_14_09_43_57.jpg
2021_11_14_09_43_57.jpg (135.42 KiB) Viewed 1045 times
Link to my github here.
And here is my nexus profile.

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Uncanny_Valley
Posts: 221
Joined: Mon Mar 23, 2015 5:47 pm

Re: [Mod] Uncanny UI

Post by Uncanny_Valley »

Shapur wrote: Sun Nov 14, 2021 8:46 am Compatibility error between Uncanny UI and Climates and Calories

Setting up camp, clicking on the camp fire, the old rest UI comes up, instead of the uncanny one.
2021_11_14_09_42_12.jpg
2021_11_14_09_43_57.jpg
Thank you Shapur. I actually noticed this bug myself yesterday, but with Roleplay realism. It seem like the way that these mods open the rest window circumvents my override. I don't think I can do anything about from my end though, would need to be fixed in base Daggerfall Unity or in these other mods.

andromacus
Posts: 113
Joined: Sat May 23, 2020 9:07 am

Re: [Mod] Uncanny UI

Post by andromacus »

Hello,

I think I may have found a functional small misbehavior (my apologies if this has already been detected or if I am wrong).

The issue is the following: there are certain quests in which you have to ask around about a specific person or thing in order to solve it. For example, i took a quest from the temple of Mara, in which was asked to investigate about a thief who stole an item. With the standard interface what you have to do is to talk to a person, click on "Tell me about" and you will find the name of the person/thing you are investigating, immediately under the "Any news" option.

I think with this new interface this is not possible, because in the "People" menu you can only ask about where a person is, but no information about him/her.

Not a big issue, because you can always switch to the standard interface for the duration of the quest, but I just thought could be useful to let you know.

Thanks a lot for the great mod!

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