[MOD] Vibrant Wind

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TheLacus
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Re: [MOD] Vibrant Wind

Post by TheLacus » Mon Jun 19, 2017 5:47 pm

Nystul wrote:i am experiencing issues with the mod with current version of dfunity from git (`MessageReciver' seems like a typo):
This is due to a recent commit in base, i was working with a few days old repo so i didn't notice. Thank you for report, i'll release an update asap.
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TheLacus
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Re: [MOD] Vibrant Wind

Post by TheLacus » Mon Jun 19, 2017 7:03 pm

Narf the Mouse wrote:For some reason, the gif isn't working for me; all I see is grass and sky in an endless loop of stuttering right one frame, then stuttering left one frame.
Do you prefer this one?

Image
Last edited by TheLacus on Mon Jun 19, 2017 9:35 pm, edited 1 time in total.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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TheLacus
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Re: [MOD] Vibrant Wind

Post by TheLacus » Mon Jun 19, 2017 7:49 pm

Vibrant Wind version 0.2
  • Console commands.
Vibrant Wind version 0.2

Test with these commands:

Code: Select all

vwind_getstrength
set_weather 5
vwind_getstrength
vwind_setstrength 1
set_weather 1
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Biboran
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Re: [MOD] Vibrant Wind

Post by Biboran » Mon Jun 19, 2017 9:00 pm

TheLacus wrote:
Narf the Mouse wrote:For some reason, the gif isn't working for me; all I see is grass and sky in an endless loop of stuttering right one frame, then stuttering left one frame.
Do you prefer this one?

Image
It looks like helicopter landing :D

Narf the Mouse
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Re: [MOD] Vibrant Wind

Post by Narf the Mouse » Tue Jun 20, 2017 5:18 am

TheLacus wrote:
Narf the Mouse wrote:For some reason, the gif isn't working for me; all I see is grass and sky in an endless loop of stuttering right one frame, then stuttering left one frame.
Do you prefer this one?

Image
Well, if you intended it to look like the grass is jumping up and down, good work? :)

Otherwise, no.

Either you have a different definition of "vibrant wind" than I do, or those gifs aren't coming through correctly. :p
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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Jay_H
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Re: [MOD] Vibrant Wind

Post by Jay_H » Tue Jun 20, 2017 6:45 am

I know what 50+ mile-per-hour wind is like, and that is certainly a good representation. A breeze would look different, yes. I think it's a very good approach that'll get refined.
**INDEFINITE HIATUS** Check out the Daggerfall Unity mod page on ModDB.

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Nystul
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Re: [MOD] Vibrant Wind

Post by Nystul » Tue Jun 20, 2017 8:22 am

it works now and it is looking good! thank you for this cool mod ;)

Narf the Mouse
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Re: [MOD] Vibrant Wind

Post by Narf the Mouse » Thu Jun 22, 2017 4:31 am

Well, ok. I've honestly never seen grass do anything like that in real life, even in a storm.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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Nystul
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Re: [MOD] Vibrant Wind

Post by Nystul » Thu Jun 22, 2017 9:20 am

it does not look like the gif in-game. in-game it looks realistic ;)

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King of Worms
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Re: [MOD] Vibrant Wind

Post by King of Worms » Thu Jun 22, 2017 10:17 am

Nystul wrote:it does not look like the gif in-game. in-game it looks realistic ;)
yea, I have a feeling those gifs dont represent the mod well :)

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