Compass retexture

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quasifex
Posts: 44
Joined: Sun Aug 13, 2017 5:23 pm

Compass retexture

Post by quasifex » Mon Aug 21, 2017 3:00 am

CompassTextures_preview.jpg
CompassTextures_preview.jpg (47.48 KiB) Viewed 1928 times
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CompassTextures.7z
(955.15 KiB) Downloaded 168 times
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How to install:
Put COMPBOX.IMG.png and COMPASS.IMG.png into "...\StreamingAssets\Textures\Img" folder
If you have no Img folder, you need to create it yourself
Last edited by quasifex on Tue Sep 26, 2017 5:17 am, edited 9 times in total.

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Arl
Posts: 199
Joined: Sun Mar 22, 2015 10:57 am

Re: Compass retexture

Post by Arl » Mon Aug 21, 2017 9:29 am

It's beautiful!

I like the ornamentation a lot, as well as those details that mark the center of the compass.
My Deviantart page, I have some Daggerfall stuff in there.

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Jay_H
Posts: 1307
Joined: Tue Aug 25, 2015 1:54 am

Re: Compass retexture

Post by Jay_H » Mon Aug 21, 2017 2:28 pm

Very good stuff! I like it :)
**INDEFINITE HIATUS** Check out the Daggerfall Unity mod page on ModDB.

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Nystul
Posts: 1089
Joined: Mon Mar 23, 2015 8:31 am

Re: Compass retexture

Post by Nystul » Mon Aug 21, 2017 2:51 pm

In the far future this could work as a mod where pc can buy different compass in stores. Pc could then equip one compass and it will reflect in the ui visualization on the screen ;)

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NikitaTheTanner
Posts: 266
Joined: Sun Oct 18, 2015 7:57 pm

Re: Compass retexture

Post by NikitaTheTanner » Mon Aug 21, 2017 8:46 pm

In the far future this could work as a mod where pc can buy different compass in stores. Pc could then equip one compass and it will reflect in the ui visualization on the screen
Not sure about different compasses in stores, this seems kinda excessive. Unless there would be several awesome mods and it can be a solution to make them sorta compatible. Still, I think that UI should work together and every element fit. Maybe have a few different versions to choose from in menus, not buy in stores. But that's just me :)

The compass is awesome, I really like it. It's both HD and really old-school in a very cool way! Definitely fits the game. Though I would like blue letters to be darker or more distinct, otherwise they would be very hard to see if the compass is scaled down and I don't think everybody will want to see a huge compass on the screen all the time.

Think of mods like Immersive HUD for Skyrim and Darnified UI for Oblivion. Most players prefer as little HUD on the screen as possible, even if it is so cool looking.

quasifex
Posts: 44
Joined: Sun Aug 13, 2017 5:23 pm

Re: Compass retexture

Post by quasifex » Tue Aug 29, 2017 2:59 pm

I finally finished it (got carried of by my job and just being lazy 8-) )
Also tried to create transparent one, but it seems that COMPASS.IMG doesn't support alpha.

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Jay_H
Posts: 1307
Joined: Tue Aug 25, 2015 1:54 am

Re: Compass retexture

Post by Jay_H » Tue Aug 29, 2017 3:54 pm

They look great. (And the Windows 95 one brings back a lot of memories ;) )

Yo ho, ho, ho, a pirate's life for me. I'm keeping it!

Image
quasifex wrote:Also tried to create transparent one, but it seems that COMPASS.IMG doesn't support alpha.
Daggerfall uses a bright pink as alpha. Did you try direct transparency or a bright pink hue?
**INDEFINITE HIATUS** Check out the Daggerfall Unity mod page on ModDB.

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AlexanderSig
Posts: 163
Joined: Wed Jul 19, 2017 10:35 pm

Re: Compass retexture

Post by AlexanderSig » Tue Aug 29, 2017 4:27 pm

Awesome job!

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NikitaTheTanner
Posts: 266
Joined: Sun Oct 18, 2015 7:57 pm

Re: Compass retexture

Post by NikitaTheTanner » Tue Aug 29, 2017 5:01 pm

OMG! So awesome! I love classic and wooden versions the most! :D Though others are pretty fancy as well!

Plus, DAEDRIC RUNES! :lol:

quasifex
Posts: 44
Joined: Sun Aug 13, 2017 5:23 pm

Re: Compass retexture

Post by quasifex » Tue Aug 29, 2017 5:26 pm

Daggerfall uses a bright pink as alpha.
Oh, didn't know that. Allright, i will update archive later with transparent one to make it more immersive as Nikita proposed earlier.

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