Daggerfall retexture
- King of Worms
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Re: Daggerfall retexture
DAGGERFALL Throne Room:
Last edited by King of Worms on Sun Dec 03, 2017 11:12 pm, edited 2 times in total.
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- King of Worms
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Re: Daggerfall retexture
Any reason I cant see my textures in Crypts please?
I can see them in castles and exteriors, but in crypts my textures dont replace the original ones. I double checked everything and I cant find the reason. Anything changed? Thanks
I can see them in castles and exteriors, but in crypts my textures dont replace the original ones. I double checked everything and I cant find the reason. Anything changed? Thanks
Last edited by King of Worms on Sun Dec 03, 2017 4:51 pm, edited 1 time in total.
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- King of Worms
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Re: Daggerfall retexture
Banners
- resize with waifu
- oil paint to get some texture on the clean flat surface
- canvas bump texure
--------------------------
= Nice result ingame
Im doing all tapestries and banners now... Maximize the imgs pls.
Resized banners examples:
- resize with waifu
- oil paint to get some texture on the clean flat surface
- canvas bump texure
--------------------------
= Nice result ingame
Im doing all tapestries and banners now... Maximize the imgs pls.
Resized banners examples:
Last edited by King of Worms on Sun Dec 03, 2017 4:46 pm, edited 3 times in total.
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Re: Daggerfall retexture
Resized tapestries examples:
Last edited by King of Worms on Sun Dec 03, 2017 4:38 pm, edited 2 times in total.
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Re: Daggerfall retexture
Resized generic banner examples
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Re: Daggerfall retexture
SENTINEL Throne:
Last edited by King of Worms on Sun Dec 03, 2017 11:07 pm, edited 4 times in total.
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Re: Daggerfall retexture
Sentinel is being reworked, better walls tiling, ground is mosaic now, better ceiling, postprocessing activated, no reflections as it messes with my texture folder and workflow... close to final
SENTINEL Main Hall:
SENTINEL Main Hall:
Last edited by King of Worms on Sun Dec 03, 2017 11:09 pm, edited 2 times in total.
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- Arctus
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Re: Daggerfall retexture
Damn, looks really nice when it all comes together!
- King of Worms
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Re: Daggerfall retexture
Thanks! Sometimes its beneficial to have cold and be locked at home
Wayrest is being reworked as well, I added white pillars to the wall textures to break the grey feeling, on the ceiling there are some blue-ish details for a same reason, u can see upscaled NPCs at throne room, new banners etc, no reflections active now
WAYREST Throne Room: WAYREST Main Hall: And this is ALMOST it.
All 3 main castles are reworked in a same manner:
- Each has specific colour theme, based on the colour of the main banner of the castle
- Daggerfall is green, Wayrest is blue and Sentinel rocks a yellow theme
- I tryed to keep the original setting but not religiously because those castles felt underwhelming in original anyway
- All banners and carpets are reworked, I kept it decent, so the cloth textures are visible from few meters, but not from the other side of the room
- I will continue with the fine tuning and with the NPC upscaling project and I will focus on the NPCs which are located inside these 3 castles
Wayrest is being reworked as well, I added white pillars to the wall textures to break the grey feeling, on the ceiling there are some blue-ish details for a same reason, u can see upscaled NPCs at throne room, new banners etc, no reflections active now
WAYREST Throne Room: WAYREST Main Hall: And this is ALMOST it.
All 3 main castles are reworked in a same manner:
- Each has specific colour theme, based on the colour of the main banner of the castle
- Daggerfall is green, Wayrest is blue and Sentinel rocks a yellow theme
- I tryed to keep the original setting but not religiously because those castles felt underwhelming in original anyway
- All banners and carpets are reworked, I kept it decent, so the cloth textures are visible from few meters, but not from the other side of the room
- I will continue with the fine tuning and with the NPC upscaling project and I will focus on the NPCs which are located inside these 3 castles
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