Upscaling the freaking buildings so... castle, palace, city, village, farm, mages guild, manor, merchant, tavern, temple
Its so tedious and boring, it hurts the brain as well, because its like a 20 step process for every 4-5 textures, and there are 550 textures. Im quite sure nobody can imagine...
Open source folder
Copy to "0 original" folder
Load the script (click load scrip, navigate to the script, double click it)
Execute the script
Delete the content of "0 original" folder
Click to "0 resized" folder
Select all textures
Move them to the "textures" area in a folder with number
Change that number to the number of the set you doing
Click the next script so the textures are renamed the correct way
GREAT! Now, you have 4-5 textures from one set ALMOST ready. Repeat with the next 16 folders from this set. Than copy all textures you created into another folder, where you have categorized your textures, place is in the -COMPILED- subfolder in a corresponding section. GREAT! Now, you have 50 textures ready! Continue till your skull cracks...
And this is heavily optimized process.. took a while to get all the scripts ready and to minimize the amount of steps, thanks to The Lacus for helping me with the scripts part! Creating the source folder logic is hard and took a while as well... same with the final textures folder. You GOT to keep those folders clean, logical, perfect... or you will LOOSE the fight with those 2x 10000 files. They will KILL YOU!! Theres more to it in all points described. Its crazy. And it literally hurts to do it.
But I will do it... For the sake of Daggerfall
Now come tell me the resized textures are blurry and that you cant tell a difference... and I will show you why Im called King of Worms!!!!
ingame, you can go very close to the upscaled texture and it will not become blurry. Vanila texture will be more blurry even from a distance of lets say 10-20 meters. From bigger distance, upscaled and vanila look the same. But they look good, because they are small... I tested it extensively. This takes the GFX to another level but keeps it 100% vanilla. For me, its a big step forward. And thats what matters, as Im not really selling this to anyone...
PS: I stopped for 2 days doing textures, and I still have dreams of it anyway... today I did just 2-3 hours of DFU work Id say... need a bigger rest... so this fast pace is at the end...
I guess I was in it since atleast DECEMBER 1st 2017, since than, this was basically my fulltime job, and I went full in, worked really intensively for at least 6 weeks
I dont really know what to say... Way too much time, more than Im willing to admint to anyone
Im affraid it attacks 400 hours... But I had that free time, and I decided to invest it here. Now its time for engine to catch up
And for me to rest... I will finalize few things... than I upload it to some cloud, and relax...
With all the flats (even if they dont work ingame yet) - we talking 1000s of textures. Id say 6000+.... I know every god damned texture in this freaking game
And every flat. This texture archive is embedded in me now. LOL.
When I come back, I hope the NPCs will work, I want to upscale town folks, necromancers, temple ppl, everybody... they deserve it, but its not possible yet.