Daggerfall retexture

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Midknightprince
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Re: Daggerfall retexture

Post by Midknightprince » Fri Aug 25, 2017 1:05 am

King of Worms wrote:Dark lord must now recuperate his creative power, also his cousin has a wedding this weekend and dark lord must buy a present, which he already should have done, but was too bussy desacrating the catacombs and castles.. LOL ;)
LOL, cool have fun man... :lol:
Check out my YouTube Channel!

Poberun
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Re: Daggerfall retexture

Post by Poberun » Sun Aug 27, 2017 12:01 am

Hi, everyone.
I've been following the project for a week now. You all are doing an amazing job. I must confess what I haven't actually played Daggerfall. So I'm more of a Morrowind kind of guy. I don't have any experience in modeling or drawing, but I wanted to contribute something as well. All I could think of is upscaling some of the textures from the game. So here is some upscaled texture for Sentinel Palace, I hope it turned out ok. Well, at least vanilla friendly.

Link: https://mega.nz/#!tW5H1ajI!B457ojp72uXT ... KoIkH5o4hs

P.S. I can't really attach any of them for comparison, so here is a bit smaller version.
Attachments
006_0-0.png
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006_0-0.png
006_0-0.png (1.34 MiB) Viewed 1589 times

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jman0war
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Re: Daggerfall retexture

Post by jman0war » Sun Aug 27, 2017 1:03 am

Poberun wrote:Hi, everyone.
I've been following the project for a week now. You all are doing an amazing job. I must confess what I haven't actually played Daggerfall. So I'm more of a Morrowind kind of guy. I don't have any experience in modeling or drawing, but I wanted to contribute something as well. All I could think of is upscaling some of the textures from the game. So here is some upscaled texture for Sentinel Palace, I hope it turned out ok. Well, at least vanilla friendly.

P.S. I can't really attach any of them for comparison, so here is a bit smaller version.
That looks Fantasitc Poberun!
It's taking the very pixelated low rez original and scaling it up and bringing it into focus.
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html

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Jay_H
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Re: Daggerfall retexture

Post by Jay_H » Sun Aug 27, 2017 1:10 am

Welcome to the forums, and yes that looks fantastic! :)
**INDEFINITE HIATUS** Check out the Daggerfall Unity mod page on ModDB.

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NikitaTheTanner
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Re: Daggerfall retexture

Post by NikitaTheTanner » Sun Aug 27, 2017 10:19 am

Welcome! It is a pretty good texture, I agree!

Poberun
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Re: Daggerfall retexture

Post by Poberun » Sun Aug 27, 2017 10:52 am

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DaggerfallUnity 2017-08-27 13-45-59-55.jpg
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Sun's Dawn
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Re: Daggerfall retexture

Post by Sun's Dawn » Sun Aug 27, 2017 3:59 pm

King of Worms, looks very nice, especially the moroccan tiles. The columns look a little off in slanted ceiling though and at the side of the stairs. I think a brick or mosaic texture would look better there.

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King of Worms
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Re: Daggerfall retexture

Post by King of Worms » Fri Sep 01, 2017 7:19 pm

Thanks for input!

1st - I love the upscaled vanilla textures Poberun - and I dont get it how it was done, because standard upscaling doesnt work like that IMO. Would be nice to know! Because if this could be serialized, than we can get big GFX improvement with a relative ease and ofc 100% vanilla look.

I agree with Suns Dawn, the columns (or more precisely - the background walls between them) at Sentinel need to be retouched, so they fit better when they are placed upon each other - that I will try to do!

As it is now, I was catched by RL big time, so I must say things will get slower from now on :( I will repair the things which I think are not good, but progress to other areas besides castles and catacombs in on hold. So all 3 castles and all catacombs/small dungs are my goal for now. When Im satisfied with the results - or if I will feel I cant push it any further for whatever reason - I will upload all the textures ofcourse, so anyone can use them.

Poberun
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Re: Daggerfall retexture

Post by Poberun » Fri Sep 01, 2017 11:44 pm

King of Worms wrote:Thanks for input!

1st - I love the upscaled vanilla textures Poberun - and I dont get it how it was done, because standard upscaling doesnt work like that IMO. Would be nice to know! Because if this could be serialized, than we can get big GFX improvement with a relative ease and ofc 100% vanilla look.
I used https://github.com/nagadomi/waifu2x for upscaling original textures, then I used https://github.com/alexjc/neural-doodle with some googled stone-handprinted texture to create underlayer, lighten it up a bit, after that I overlayed upscaled texture over it and finally used waifu2x to upscale it once more :)

P.S. You are doing a great job!

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Luzur
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Re: Daggerfall retexture

Post by Luzur » Sat Sep 02, 2017 11:31 am

Kinda curious, but im wondering how far we have gotten with the NPC models? both the waking ones and the "info boards" ones.

Lots of great work being done on the houses and walls and stuff, but no real update on the NPC's and monsters.
"Load the muskets"

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