Daggerfall retexture

Show off your mod creations or just a work in progress.
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King of Worms
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Re: Daggerfall retexture

Post by King of Worms » Sun Dec 03, 2017 2:31 pm

DAGGERFALL Throne Room:
DAG 4.jpg
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Last edited by King of Worms on Sun Dec 03, 2017 11:12 pm, edited 2 times in total.

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King of Worms
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Re: Daggerfall retexture

Post by King of Worms » Sun Dec 03, 2017 3:06 pm

Any reason I cant see my textures in Crypts please?

I can see them in castles and exteriors, but in crypts my textures dont replace the original ones. I double checked everything and I cant find the reason. Anything changed? Thanks
Last edited by King of Worms on Sun Dec 03, 2017 4:51 pm, edited 1 time in total.

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Re: Daggerfall retexture

Post by King of Worms » Sun Dec 03, 2017 4:17 pm

Banners
- resize with waifu
- oil paint to get some texture on the clean flat surface
- canvas bump texure
--------------------------
= Nice result ingame

Im doing all tapestries and banners now... Maximize the imgs pls.

Resized banners examples:
055_4-0.png
055_6-0.png
055_7-0.png
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Last edited by King of Worms on Sun Dec 03, 2017 4:46 pm, edited 3 times in total.

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King of Worms
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Re: Daggerfall retexture

Post by King of Worms » Sun Dec 03, 2017 4:20 pm

Resized tapestries examples:
1.jpg
2.jpg
3.jpg
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Last edited by King of Worms on Sun Dec 03, 2017 4:38 pm, edited 2 times in total.

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King of Worms
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Re: Daggerfall retexture

Post by King of Worms » Sun Dec 03, 2017 4:23 pm

4.jpg
Resized generic banner examples
450_12-0.png
450_14-0.png
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King of Worms
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Re: Daggerfall retexture

Post by King of Worms » Sun Dec 03, 2017 4:45 pm

SENTINEL Throne:
mosa.jpg
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Last edited by King of Worms on Sun Dec 03, 2017 11:07 pm, edited 4 times in total.

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Re: Daggerfall retexture

Post by King of Worms » Sun Dec 03, 2017 6:16 pm

Sentinel is being reworked, better walls tiling, ground is mosaic now, better ceiling, postprocessing activated, no reflections as it messes with my texture folder and workflow... close to final :geek:

SENTINEL Main Hall:
senti.jpg
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Last edited by King of Worms on Sun Dec 03, 2017 11:09 pm, edited 2 times in total.

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Arctus
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Re: Daggerfall retexture

Post by Arctus » Sun Dec 03, 2017 8:15 pm

Damn, looks really nice when it all comes together!

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AlexanderSig
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Re: Daggerfall retexture

Post by AlexanderSig » Sun Dec 03, 2017 9:18 pm

Awesome!

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Re: Daggerfall retexture

Post by King of Worms » Sun Dec 03, 2017 10:44 pm

Thanks! Sometimes its beneficial to have cold and be locked at home :lol:

Wayrest is being reworked as well, I added white pillars to the wall textures to break the grey feeling, on the ceiling there are some blue-ish details for a same reason, u can see upscaled NPCs at throne room, new banners etc, no reflections active now

WAYREST Throne Room:
wayrest throne.jpg
wayrest 23.jpg
WAYREST Main Hall:
main hall 2.jpg
And this is ALMOST it.

All 3 main castles are reworked in a same manner:
- Each has specific colour theme, based on the colour of the main banner of the castle
- Daggerfall is green, Wayrest is blue and Sentinel rocks a yellow theme
- I tryed to keep the original setting but not religiously because those castles felt underwhelming in original anyway
- All banners and carpets are reworked, I kept it decent, so the cloth textures are visible from few meters, but not from the other side of the room
- I will continue with the fine tuning and with the NPC upscaling project and I will focus on the NPCs which are located inside these 3 castles
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