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Re: Daggerfall retexture
Posted: Sun Dec 03, 2017 2:31 pm
by King of Worms
DAGGERFALL Throne Room:
- DAG 4.jpg (411.24 KiB) Viewed 3572 times
Re: Daggerfall retexture
Posted: Sun Dec 03, 2017 3:06 pm
by King of Worms
Any reason I cant see my textures in Crypts please?
I can see them in castles and exteriors, but in crypts my textures dont replace the original ones. I double checked everything and I cant find the reason. Anything changed? Thanks
Re: Daggerfall retexture
Posted: Sun Dec 03, 2017 4:17 pm
by King of Worms
Banners
- resize with waifu
- oil paint to get some texture on the clean flat surface
- canvas bump texure
--------------------------
= Nice result ingame
Im doing all tapestries and banners now... Maximize the imgs pls.
Resized banners examples:
- 055_4-0.png (815.1 KiB) Viewed 3558 times
- 055_6-0.png (761.31 KiB) Viewed 3558 times
- 055_7-0.png (758.95 KiB) Viewed 3558 times
Re: Daggerfall retexture
Posted: Sun Dec 03, 2017 4:20 pm
by King of Worms
Resized tapestries examples:
- 1.jpg (726.18 KiB) Viewed 3557 times
- 2.jpg (685.19 KiB) Viewed 3557 times
- 3.jpg (655.14 KiB) Viewed 3557 times
Re: Daggerfall retexture
Posted: Sun Dec 03, 2017 4:23 pm
by King of Worms
- 4.jpg (795.04 KiB) Viewed 3556 times
Resized generic banner examples
- 450_12-0.png (870.75 KiB) Viewed 3553 times
- 450_14-0.png (816.38 KiB) Viewed 3552 times
Re: Daggerfall retexture
Posted: Sun Dec 03, 2017 4:45 pm
by King of Worms
SENTINEL Throne:
- mosa.jpg (507.19 KiB) Viewed 3524 times
Re: Daggerfall retexture
Posted: Sun Dec 03, 2017 6:16 pm
by King of Worms
Sentinel is being reworked, better walls tiling, ground is mosaic now, better ceiling, postprocessing activated, no reflections as it messes with my texture folder and workflow... close to final
SENTINEL Main Hall:
- senti.jpg (527.26 KiB) Viewed 3508 times
Re: Daggerfall retexture
Posted: Sun Dec 03, 2017 8:15 pm
by Arctus
Damn, looks really nice when it all comes together!
Re: Daggerfall retexture
Posted: Sun Dec 03, 2017 9:18 pm
by AlexanderSig
Awesome!
Re: Daggerfall retexture
Posted: Sun Dec 03, 2017 10:44 pm
by King of Worms
Thanks! Sometimes its beneficial to have cold and be locked at home
Wayrest is being reworked as well, I added white pillars to the wall textures to break the grey feeling, on the ceiling there are some blue-ish details for a same reason, u can see upscaled NPCs at throne room, new banners etc, no reflections active now
WAYREST Throne Room:
- wayrest throne.jpg (363.13 KiB) Viewed 3474 times
- wayrest 23.jpg (349.55 KiB) Viewed 3474 times
WAYREST Main Hall:
- main hall 2.jpg (393.83 KiB) Viewed 3474 times
And this is ALMOST it.
All 3 main castles are reworked in a same manner:
- Each has specific colour theme, based on the colour of the main banner of the castle
- Daggerfall is green, Wayrest is blue and Sentinel rocks a yellow theme
- I tryed to keep the original setting but not religiously because those castles felt underwhelming in original anyway
- All banners and carpets are reworked, I kept it decent, so the cloth textures are visible from few meters, but not from the other side of the room
- I will continue with the fine tuning and with the NPC upscaling project and I will focus on the NPCs which are located inside these 3 castles