Daggerfall retexture

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Midknightprince
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Re: Daggerfall retexture

Post by Midknightprince » Mon Dec 04, 2017 6:51 pm

@King of Worms
So you did the Castles ?
Why didnt you say so, they look amazing.
Try it with realtime reflections mod, your gonna freak.

That floor looks crazy (thats a good thing) I can't wait, and I can tell the tapestries look different, I already have the other ones you did unbeknownst to me until now.

You are kickin my games butt my good man
Check out my YouTube Channel!

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King of Worms
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Re: Daggerfall retexture

Post by King of Worms » Mon Dec 04, 2017 11:13 pm

Midknightprince wrote:@King of Worms
So you did the Castles ?
Why didnt you say so, they look amazing.
Try it with realtime reflections mod, your gonna freak.

That floor looks crazy (thats a good thing) I can't wait, and I can tell the tapestries look different, I already have the other ones you did unbeknownst to me until now.

You are kickin my games butt my good man
Thanks :) yup I did those castles but my textures were just burried inside the texture pack in a shared dropbox I guess...If you liked those, than wait until you see the new ones in movement .) I will upload that once its ready, now its a waste of time, I will just go on until my free time is zero again, than I will upload it as some King of Worms texture pack or someting like that :lol:

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Midknightprince
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Re: Daggerfall retexture

Post by Midknightprince » Tue Dec 05, 2017 1:36 am

@King of Worms
I can tell the diff.
I never thought looked bad tho..
That ground is crazy, cant wait to check it out.
Check out my YouTube Channel!

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King of Worms
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Re: Daggerfall retexture

Post by King of Worms » Mon Dec 25, 2017 10:41 pm

I continue with retexturing, too much flats lately and they need some engine work as well so I moved on. I descarated some roofs as they are everywhere. I used normal maps, no XML files as of now.

This wooden roof planks fits nicely to Alexander Sigs work...
02a.jpg
02a.jpg (431.8 KiB) Viewed 1274 times
This one has really good 3d effect just with a normal map
3d.jpg
3d.jpg (323.41 KiB) Viewed 1281 times
Jungle style
jungle.jpg
jungle.jpg (412.88 KiB) Viewed 1281 times
Last edited by King of Worms on Tue Dec 26, 2017 12:02 am, edited 4 times in total.

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King of Worms
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Re: Daggerfall retexture

Post by King of Worms » Mon Dec 25, 2017 10:41 pm

02.jpg
02.jpg (386.87 KiB) Viewed 1280 times
Wayrest
023.jpg
023.jpg (367.23 KiB) Viewed 1278 times
Last edited by King of Worms on Mon Jan 01, 2018 11:02 pm, edited 1 time in total.

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King of Worms
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Re: Daggerfall retexture

Post by King of Worms » Mon Dec 25, 2017 11:04 pm

Ship - work in progress...

Maybe someone can swap the ship model 41506 with this free one from Unity store? Would be bomb!
https://www.assetstore.unity3d.com/en/#!/content/77862
Last edited by King of Worms on Tue Dec 26, 2017 4:40 pm, edited 3 times in total.

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AlexanderSig
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Re: Daggerfall retexture

Post by AlexanderSig » Tue Dec 26, 2017 1:34 am

Looks great! :)

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King of Worms
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Re: Daggerfall retexture

Post by King of Worms » Tue Dec 26, 2017 3:42 pm

Thanks Sir!

I know you can change that ship model with the one I linked at the end of my last post here :) If you have time, maybe try that if thats not a big deal time wise... The original model is quite bad, its number is 41506

Lower + upper deck complete ;)
ship done.jpg
ship done.jpg (431.23 KiB) Viewed 1194 times
02.jpg
02.jpg (381.06 KiB) Viewed 1193 times
If I was able to, Id fill it with furniture... nice work IMO. Beds, storage boxes, furniture in general.

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King of Worms
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Re: Daggerfall retexture

Post by King of Worms » Tue Dec 26, 2017 6:29 pm

02.jpg
02.jpg (308.74 KiB) Viewed 1166 times
I can cover everything with snow using this method... I quite like it 8-) Snow is distributed in relation to the original texture
this is the final version of snow...
01.jpg
01.jpg (461.93 KiB) Viewed 1151 times
Last edited by King of Worms on Mon Jan 01, 2018 11:03 pm, edited 3 times in total.

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King of Worms
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Re: Daggerfall retexture

Post by King of Worms » Tue Dec 26, 2017 8:03 pm

Desert
sand.jpg
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