Page 8 of 12

Re: Daggerfall retexture

Posted: Sat Dec 30, 2017 8:31 pm
by King of Worms
LEFT - Temperate winter
RIGHT - Mountain winter
Both have the 512*512 texture you provided + your snow texture
02.jpg (1.02 MiB) Viewed 2350 times
Desert Roof (Texture by VMBlast)
sand roof.jpg
sand roof.jpg (327.5 KiB) Viewed 2339 times

Re: Daggerfall retexture

Posted: Sat Dec 30, 2017 10:18 pm
by VMblast
@King of Worms
Cheers ;)

I have textures all over the place in my Daggerfall folder. If I find some which I've not included in the pack, Ill just post them here.

Re: Daggerfall retexture

Posted: Sat Dec 30, 2017 10:18 pm
by Nystul
that's good work i have to say ;) keep it up :)

Re: Daggerfall retexture

Posted: Sat Dec 30, 2017 11:20 pm
by King of Worms
Thanks Nystul, thanks VMBlast :) Its very chaotic and my head spins from all the archives sometimes... but progress is made.

I used Alexander Sigs textures of the buildings and made a winter version from them, some look good, some need more work... as always

You can see that the green square like parts dont have winter version - thats what I call a Bethesda, theres lots of such things in the archives. Can we add the winter version? Thats the question?
winter.jpg (550.32 KiB) Viewed 2319 times
Also, the mask on the window - it displays the old icicles which are not there anymore (window is not blue but black at some parts) Where is this info stored please?
05.jpg (608.52 KiB) Viewed 2307 times

Re: Daggerfall retexture

Posted: Sun Dec 31, 2017 7:31 pm
by King of Worms
In my city, its 11 degrees celsius - I was waxing my car in a hoodie during the day, so maybe Im substituting something here...
05.jpg (528.46 KiB) Viewed 2270 times
06.jpg (588.08 KiB) Viewed 2270 times
07.jpg (609.66 KiB) Viewed 2270 times

Re: Daggerfall retexture

Posted: Sun Dec 31, 2017 8:29 pm
by VMblast
@King of Worms
Really nice work man. Keep it up ;)

PS -when to expect this MOD to be available for the download?

Re: Daggerfall retexture

Posted: Sun Dec 31, 2017 10:30 pm
by yadouX2B
@King of Worms

Outstanding work ! Seems like a lots of work, thank you all for enhancing this game ( one of my favorite btw) :)

If you want to know more about texture creation, you can use "Substance Designer".
I saw Gorgulla use this in the skyblivion streams ;)

Re: Daggerfall retexture

Posted: Mon Jan 01, 2018 12:33 am
by King of Worms
Thanks guys! Wall of text incoming :!:

There is still insane amount of work which needs to be done for this project to be complete - and I cant do that alone - that is for sure. I see it more clearly every next day I mess with the textures, categorize them etc - but I am not surprised by it, no...

I think I might release "work in progress" capsules or something like that. I do not even know how long I will be able to pour 100s of hours of "work" into this honestly - but I consider this my hobby now. I released my work on up-scaled flats/sprites already - but there must be some things done with the engine 1st, before we can see all the stuff I made - I believe Interkarma and ppl who really know whats up will make that happen. That pack has 5000 files... That is another story tho.

These textures I work on here now, they just work as they are. But such fast progress is only possible thanks to Alexander Sig who made the summer version of all the buildings I am covering with snow now + Ghost Line who made the Temperate Terrain set from which I created the Temperate Winter and Mountain Winter sets. Plus those textures from you VMBlast I am already trying to use. This pack is worth cca 200 - 300 textures now Id say...

I will think about release some more - and I will let you know. Thanks for the Substance notice, I saved in favorites and will try that!

Just for your info on the progress on the archives:

Terrain sets (3 of 12)
City Walls (8 of 8)
Ruins (0 of 8)
Fences (0 of 8)

Magic effects + blood and gore (0 of 190 files/sprites)

Building textures:
- City and Village (17 of 36)
- Farm (4 of 12)
- Mages Guild (2 of 11)
- Manor (4 of 12)
- Merchant (6 of 12)
- Tavern (1 of 12)
- Temple (0 of 12)

Dungeons (5 of 32)
Main Quest Dungeons (0 of 18)

39 archives worth of 500 files uncategorized - to be done (plus ALL the missing sets from above...)
42 NPCs worth of 2239 files - to be done

105 Archives worth of 5635 files - done (mostly up-scaled and hand corrected sprites)
This includes 45 monster NPCs worth of 2638 files which I did in my Flat up-scaling project...

So yes, We dealing with huge numbers here... :twisted:

I navigate myself quite well in the archives now - you can call me the archive keeper :geek:
If anyone wants to do some work, I can tell you the archive names which needs to be done, recommend some work which will have the biggest impact, I can save you some time from doing the duplicate/redundant work etc etc etc

- This CAN be done before the end of 2018

Re: Daggerfall retexture

Posted: Mon Jan 01, 2018 7:23 pm
by King of Worms
Back to upscaling - I did all 12 temples
This method brings everything back into focus, removes the pixelation and adds a bit of detail here and there.
01.jpg (1.02 MiB) Viewed 2172 times
Than I met this shrine
- it has the same texture set as a dungeon 324, so basically both are done now but I havent seen the dung yet.
hmm.jpg (877.88 KiB) Viewed 2163 times
Another temple - Upscaling method
0a.jpg (404.49 KiB) Viewed 2158 times

Re: Daggerfall retexture

Posted: Mon Jan 01, 2018 8:52 pm
by King of Worms
Comparison - maximize the image pls
comp.jpg (955 KiB) Viewed 2152 times
Just another upscaled Temple with new roof texture using normal map
06.jpg (417.13 KiB) Viewed 2141 times