[MOD] Post Processing Effects

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jman0war
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Re: Post Processing Effects

Post by jman0war » Fri Sep 15, 2017 6:17 pm

quasifex wrote:Looks cool! Though I don't see any difference in FXAA and DoF screenshots. I would also like to have a HDR, lens flares and sunrays like in this screenshot: Image
(and also be able to add height maps for terrain textures, but thats for another topic)
What's that from? Witcher 3 or something? I've never played those games, shud i ?
some of my Daggerfall work can be found here: http://www.thehungryartist.com/games.html

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TheLacus
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Re: Post Processing Effects

Post by TheLacus » Fri Sep 15, 2017 6:18 pm

Witcher 2.
Yes, you should play them :)
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Midknightprince
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Re: Post Processing Effects

Post by Midknightprince » Fri Sep 15, 2017 9:26 pm

@TheLacus.
Is any of this going to conflict with Realtime Reflections,
Or perhaps make it obsolete ?
I really like that one.
Check out my YouTube Channel!

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TheLacus
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Re: Post Processing Effects

Post by TheLacus » Fri Sep 15, 2017 10:24 pm

Midknightprince wrote: Is any of this going to conflict with Realtime Reflections
I would say it doesn't
water_ppe.png
water_ppe.png (1.74 MiB) Viewed 1948 times
Midknightprince wrote: Or perhaps make it obsolete ?
No, the only effect related to reflections is the one Nystul and I talked a few post above.

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Night over a town
night.png
night.png (1.1 MiB) Viewed 1948 times
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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NikitaTheTanner
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Re: Post Processing Effects

Post by NikitaTheTanner » Fri Sep 15, 2017 10:54 pm

Both of these look absolutely insane! Wow :P

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Midknightprince
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Re: Post Processing Effects

Post by Midknightprince » Sat Sep 16, 2017 12:13 am

@TheLacus
So just don't use Screenspace reflections, got it, and I realy like the Eye Adaptation effect.
I never would have thought this game could look this good.
Wow, just wow....
Check out my YouTube Channel!

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Nystul
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Re: Post Processing Effects

Post by Nystul » Sat Sep 16, 2017 8:24 am

I find it interesting that post effects and old daggerfall assets work well together. They do not feel out of place to me

Narf the Mouse
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Re: Post Processing Effects

Post by Narf the Mouse » Sat Sep 16, 2017 1:59 pm

Nystul wrote:I find it interesting that post effects and old daggerfall assets work well together. They do not feel out of place to me
Good art never dies. :)
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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Midknightprince
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Re: Post Processing Effects

Post by Midknightprince » Sat Sep 16, 2017 8:01 pm

Narf the Mouse wrote: Good art never dies. :)
I will second that :)
Check out my YouTube Channel!

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username
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Re: Post Processing Effects

Post by username » Sat Sep 16, 2017 10:39 pm

Midknightprince wrote:
Narf the Mouse wrote: Good art never dies. :)
I will second that :)
And I shall third that.
Check out my patch to remove nudity, it's a WIP but it's coming along quite nicely.

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