NPC Flats - Waifu upscaling

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King of Worms
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Re: NPC Flats - Waifu upscaling

Post by King of Worms » Sat Feb 10, 2018 12:15 am

:) It will take a while but lots of work is done already, if I cant finish - for whatever reason - I will upload it as is at that point of time
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King of Worms
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Re: NPC Flats - Waifu upscaling

Post by King of Worms » Sat Feb 10, 2018 11:34 am

You can literaly COUNT the number of pixels in the original art. Its fascinating to me how with the methods Im using Im able to do this.. I never painted anything on PC before, I use only old mouse and 15yo monitor
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King of Worms
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Re: NPC Flats - Waifu upscaling

Post by King of Worms » Sat Feb 10, 2018 7:26 pm

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King of Worms
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Re: NPC Flats - Waifu upscaling

Post by King of Worms » Sat Feb 10, 2018 9:00 pm

BTW Today I finally realized... that at the start, months back, I had to decide which option I tick... standard or "no blend" whatever that means. I went with standard. Now I know that it was a bad decission... now I have to fight these dark outlines around every sprite... feels like I need another pause. Sucks to be me atm. But things like this always happen

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King of Worms
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Re: NPC Flats - Waifu upscaling

Post by King of Worms » Sun Feb 11, 2018 4:47 pm

Found a workaround for flats Ive spend too much time on. On basic flats, I will do the upscale again. I can do it. This is a risk you take when you start a big project and you must do decissions at the start, without knowing much on a matter. On a bright side, I found the problem, the source of it, and I can get rid of it. So... this will be v3 I guess... how many more I wonder? :) Anyway, this is a long term task, same as DFU is. Theres no really a deadline I need to meet so...

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Hazelnut
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Re: NPC Flats - Waifu upscaling

Post by Hazelnut » Sun Feb 11, 2018 5:21 pm

Iteration and refinement, that's developing for you.

Sounds like you've crached a lot of issues with the process, good stuff!

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King of Worms
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Re: NPC Flats - Waifu upscaling

Post by King of Worms » Sun Feb 11, 2018 6:16 pm

Thats true, iteration ad infinity :)

Yes, lots of issues are already dealt with! More than I can remember really.

One last (now thats a bit optimistic... ) issue I face is described here:
viewtopic.php?f=22&p=10432#p10432

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Re: NPC Flats - Waifu upscaling

Post by Midknightprince » Wed Apr 25, 2018 4:33 pm

Hey King, those monster flats you gave me seem to be working with the texture compression turned ON in the launcher options.
I went to several pretty large dungeons, ended up in wayrest...no crash, nothing..
Kinda takes as bit to load but check it out...
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King of Worms
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Re: NPC Flats - Waifu upscaling

Post by King of Worms » Wed Apr 25, 2018 6:07 pm

Yes man, with compression everything is working, the monsters, corpses! very good! Yes, loading is longer now, with everything enabled on my PC, but I think this will get optimized in future.

So maybe I can work on some more animated enemies now, the humanoids... if only I had more time :P

I made some progress on NPCs... some general upgrades and also I try the thing with replacing the heads with the ones from the portraits. Works great... this was invented by Ravenborn in his sprite refinery. Its quite a work to make it look good tho, but its worth it

:geek: :geek: :geek:
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etc..

Thanks for letting me know Midnight!

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