Improved keyboard support

Need something opened in the core for your mod, or even help with research?
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pango
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Improved keyboard support

Post by pango » Fri Nov 02, 2018 9:14 am

Many things can be triggered from keyboard already, but sometimes I wish for more :)
Like <T> <H> to ride horse and <T> <F> to dismount, that kind of thing.
Shortcuts in menus:
- Yes/No
- Travel menu
- Talk/Sell/Repair
- ... (you name it)
Difficulty here may be to make those shortcuts translation-ready.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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pango
Posts: 275
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
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Re: Improved keyboard support

Post by pango » Fri Nov 02, 2018 9:15 am

And the elephant in the room, but harder to implement...
Reaching for your spellbook or worse your list of trinkets and potions break the rhythm of combat:
- keyboard shortcuts for spells and magic items.
They're obviously too many to map them all, so assignments would have to be user-modifiable.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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