Closed: Overriding additional Daggerfall formulas

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
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Hazelnut
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Re: Overriding additional Daggerfall formulas

Post by Hazelnut »

This is now in the master codebase, so please let me know how you go with it UV. Any issues I will try and fix swiftly.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

Seterwind
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Re: Overriding additional Daggerfall formulas

Post by Seterwind »

I really look forward to a rework of these formulas.

Perhaps your mod adding a sound effect when something is blocked or dodged? I think that would be helpful in conveying how combat is flowing.

Very excited to see this come up!

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Hazelnut
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Re: Closed: Overriding additional Daggerfall formulas

Post by Hazelnut »

Did UV ever do anything with this, I don't recall seeing anything but i might have missed it. I do hope UV pops back around sometime and we find out what he wanted to do with these...

Anyway, I'm changing the method signature of CalculateAttackDamage & CalculateWeaponAttackDamage for the archery enhancements and it will break mods that rely on the current signature so this is a heads up in case. Although Allofich changed them back in Jan so I guess it's probably not an issue. I like to be thorough tho. :geek:
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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