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Closed: Palace naming

Posted: Wed Feb 07, 2018 11:11 pm
by Hazelnut
Currently all palaces are just called "Palace" in DFU, but some have different names in classic daggerfall. For example the big three are Castle Daggefall, Castle Wayrest (although it's not a castle it's actually a palace/mansion), and Castle Sentinel.

Are there any palaces in the game that do not follow the following naming pattern:

has dungeon: Castle <locationName>

normal building: Palace

If anyone can help by travelling a load or from extensive knowledge that would be very helpful.

Re: Open: Palace naming

Posted: Wed Feb 07, 2018 11:23 pm
by Interkarma
I also believe the exterior display names of big three castles are hardcoded in the way you posit above, rather than following usual patterns for other building types. I didn't build this into my name allocation at the time as I wanted to do a bit more research around it. For now, just "Palace" is displayed (derived from exterior building type).

Only the big three have a palace-dungeon combo as far am I'm aware. Everywhere else is just a normal Palace with a standard building interior from RMB layout data.

Re: Open: Palace naming

Posted: Thu Feb 08, 2018 9:35 am
by Hazelnut
Okay, I will implement the rules above then. It can be refined later if anyone discovers any new palace names.

This is for one of the unhandled macros in holiday text, thought I'd take a stab at them.

Re: Open: Palace naming

Posted: Thu Feb 08, 2018 10:24 am
by Nystul
the names of the castles are an entry in the text.rsc file (0475-0477) - should use those names to allow for translations later

Re: Open: Palace naming

Posted: Thu Feb 08, 2018 10:40 am
by Interkarma
Thank you Nystul. I'm not sure I knew these entries were in TEXT.RSC. That's good to know. :)

Re: Open: Palace naming

Posted: Thu Feb 08, 2018 11:15 am
by Hazelnut
Nice catch Nystul. Thanks.