I've added interaction mode icons to DFU, and I'm really happy with the info and talk icons that I created. I'm no artist but these were simply constructed from regular shapes. However the grab and steal icons really need an artist type to do some nice versions.
If anyone with artistic abilities wants to have a go at making better versions of these icons, please go ahead:
https://github.com/Interkarma/daggerfal ... n-grab.png
https://github.com/Interkarma/daggerfal ... -steal.png
They need to be 64x64 and use the same grey.
Closed: interaction mode icons
- Hazelnut
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Closed: interaction mode icons
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Arl
- Posts: 202
- Joined: Sun Mar 22, 2015 10:57 am
Re: Open: interaction mode icons
I was just about to jump ahead, but seeing those icons... ...what's wrong with them? They look nice to me.
Of course in game things could change, and for consistency sake the rest of the icons would be needed for comparison.
Of course in game things could change, and for consistency sake the rest of the icons would be needed for comparison.
My Deviantart page, I have some Daggerfall stuff in there.
- Hazelnut
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Re: Open: interaction mode icons
Thanks, but I think they're not so great so wanted to throw it over to any arty types who fancied a go at improving them. Maybe I'm harder on my own art.
The other icons are in the repo next to these if you need a reference for comparison.
The other icons are in the repo next to these if you need a reference for comparison.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
-
- Posts: 241
- Joined: Sat May 23, 2015 2:22 pm
Re: Open: interaction mode icons
"I've added interaction mode icons to DFU, and I'm really happy with the info and talk icons that I created"
Are you talking about new mouse cursor effects that display instead of X's and arrows on the screen? (maybe a screenshot?)
Are you talking about new mouse cursor effects that display instead of X's and arrows on the screen? (maybe a screenshot?)
- Interkarma
- Posts: 7249
- Joined: Sun Mar 22, 2015 1:51 am
Re: Open: interaction mode icons
Hazelnut is talking about the interaction mode icons to show if player is in grab, info, steal, or dialog mode. If you've played one of the recent builds, this icon is enabled by default so users can provide feedback.
For some screenshots, I cover them in this tweet below. Open up screens and look to bottom-left. First set of screenshots is "classic" mode. Second set of screenshots is minimal "icons" mode.
https://twitter.com/gav_clayton/status/ ... 7920359424
What Hazelnut is after is some help with the appearance of minimal grab and steal icons linked in his post above.
For some screenshots, I cover them in this tweet below. Open up screens and look to bottom-left. First set of screenshots is "classic" mode. Second set of screenshots is minimal "icons" mode.
https://twitter.com/gav_clayton/status/ ... 7920359424
What Hazelnut is after is some help with the appearance of minimal grab and steal icons linked in his post above.
-
- Posts: 37
- Joined: Fri Jul 21, 2017 2:25 pm
Re: Open: interaction mode icons
Just threw some icons together real quick for you.
I tried to keep the old Arena and Daggerfall icon vibe in mind when I created them...
EDIT: Updated with additional grayscale icons.
Dialogue
Grab
Steal
Info
I tried to keep the old Arena and Daggerfall icon vibe in mind when I created them...
EDIT: Updated with additional grayscale icons.
Dialogue
Grab
Steal
Info
- mikeprichard
- Posts: 1037
- Joined: Sun Feb 19, 2017 6:49 pm
Re: Open: interaction mode icons
Ravenborn - those icons look fantastic! Would love to see them in game. Thanks to Hazelnut for making this possible.
- Hazelnut
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Re: Open: interaction mode icons
Sure I will get them in game soon. WHat are the 3 pips above the mouth for / signify?
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
-
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- Joined: Fri Jul 21, 2017 2:25 pm
Re: Open: interaction mode icons
An ellipsis...
- Hazelnut
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Re: Open: interaction mode icons
Have added these tonight and submitted a PR. Players now have 5 different options for interaction icons and I think that's plenty. Closing this request now.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods