RE: MIDI (a.k.a. Daggerfall Remastered Music Project)

Discuss modding questions and implementation details.
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Naotib
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Re: RE: MIDI (a.k.a. Daggerfall Remastered Music Project)

Post by Naotib » Mon Dec 03, 2018 4:58 pm

Didn't saw this thread till now, great work!

I also had a mail confirmation that Pieces of 8-bit is not willing to make a mod of his version, except if it's in Daggerfall Unity master release (wich I understand will not happen).

So This topic and Daggerfall: Music To Travel By seems the more advanced :)

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ByteMixer
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Re: RE: MIDI (a.k.a. Daggerfall Remastered Music Project)

Post by ByteMixer » Tue Dec 04, 2018 2:50 am

Yeah, options are always good.

Speaking of, I did manage to get a number of tracks done or nearly done today.

Less than 20 left to go. (not counting clones that I discard). Today I worked on fm_swim2, swimming, tavern, Square2, magic_2, and sunnyday. So, I'm getting there. If possible, I'd like to finish up this project before I leave for vacation on the 22nd. However, our band Blackjack Rose is trying to get a gig around the 21st or a little before, and we've been rehearsing the usual night, plus an extra on the weekend.

There were a couple tracks that switch between sustain and short accented notes for the clarinet. The sustained clarinet section in my sample library has a slow attack on the note beginning, so it didn't work for the shorter flourishes. But the accented articulation worked really well for it, and thankfully the clarinet section has keyswtiching, so I could use that to get the track to work well without having to fragment it into different tracks.

I'll put Sunnyday up on my soundcloud in a little bit as an example. (I should have a link to my soundcloud on the first page of this thread) Hopefully it translates well to other speakers/headphones. I had to move one of my speakers out of position so Maintenance could get back to fix the radiator behind my desk. I haven't redone a room measurement, but it should be back in the right spot, at least visually, haha!

Anyway, If I don't manage a release before Christmas, look forward to New Years. ;)
"Whatever you do, make good art." - Neil Gaiman

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King of Worms
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Re: RE: MIDI (a.k.a. Daggerfall Remastered Music Project)

Post by King of Worms » Tue Dec 04, 2018 10:36 am

Thanks for a update Byte, Im always looking forward to your work!!!

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ByteMixer
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Re: RE: MIDI (a.k.a. Daggerfall Remastered Music Project)

Post by ByteMixer » Sat Dec 08, 2018 8:20 am

I did some house cleaning in the music folder after comparing the "cloned" tracks, and got rid of those with less data or dynamic content.

I also knocked out a number of tracks tonight.

In total I've finished, or nearly finished 74 tracks to date. I have 9 left.

Then just have to check for consistency and nitpick, make sure midi data isn't turning off the effects knob on the sampler and little things like that. But that's just for the latest 35 or whatever this batch was, after I finished the dungeon tracks.

So yeah, almost there. :D
"Whatever you do, make good art." - Neil Gaiman

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