Guild Quest List Menu

Discuss modding questions and implementation details.
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Re: Guild Quest List Menu

Post by Baler » Tue Jun 11, 2019 6:35 pm

EpicSpellsword404 wrote:
Tue Jun 11, 2019 4:16 pm
How about something like a quest board, which would generate a number of jobs for the player to pick and choose from? That way there would be more control if you're bored of certain quests, but there wouldn't be cheating with things like spending a day killing rats in one city to reach max rank in the fighter's guild.
Quest Boards / job Boards are an old idea from final fantasy I believe, though also used in other games. Not exactly what I had in mind. I know some people really like the 'board' idea but I was thinking more of giving access to all available quests.
This would also allow for easier/faster testing of quests for average players.

I think simple is better in this case. The idea isn't to add anything 'new' to the game. Rather add a QoL feature/ease of access.
Player retention could also benefit from this. The infamous yes/no/repeat is something both veterans and new players kind of find annoying. Start adding custom quests into the mix and well that's a lot of repeating.
Part thief, part warrior & wannabe wizard.
I can read C# & C++ well but can't write it.

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