Thank you and thank you! I seem positive in this endeavour.
With the new pointers, I was able to dig up even more info to help myself out. It seems my biggest enemy was navigation.
l3lessed wrote: ↑Tue Sep 21, 2021 8:01 pm
I'll do some digging into this too. I have lots of experience working with the npc objects because of the minimap mod. I'll see what I can dig up for you.
Splendid! And also a Lil bit on topic below as I recall you musing on 3D enemies on my thread.
TheLacus wrote: ↑Tue Sep 21, 2021 8:37 pm
If you need help to setup modding environment Interkarma made a video
to show the process, while this tutorial
explains how to create a mod.
Farm animals with a looped animation but without movement should be relatively easy
to replace. For example if the horse billboard uses record 0 from TEXTURE.201 (as seen from Daggerfall Imaging) a replacement model/prefab can be named 201_0
and included with a mod. You don't need to create any C# script, it's enough to select and add prefab as seen in example 3 of tutorials linked above to have your model show up in game (then you probably need to setup prefab to handle animations).
Replacing combat monsters is more complex and requires scripting, as shown in PRs linked by Jay.
That helped majorly!
And on the enemies.
While there are some combat enemies in the presentation pictures (rat, slaughterfish, sabertooth tiger) and I do plan to fully model all of them. Implementing them is way out of the scope for me, as I am but a 3D modeller.
I'd much rather hand them out to somebody else to toy with them(and help fix/change the model to better fit the needs of the mod). The presented models all have a movement animation, idle animation, attack animation and a shoddy death animation.
So now on what I did today.
I bring the menace of the giant camels!
The two in the distance looking at us looks almost like a hi-res billboard of the original.
I've been fiddling with this for a bit too long with 0 results. But I'm not entirely sure what to do to make them animate.
And so far, while I've scoured the unity forums and documentation, it helped me with some stuff, but I'm likely not even searching for the right thing in regards to the animations.
I also realized there is no sound for the animals. so that goes onto the list of to-do and learn how-to-do.
As of now. All models are implemented...they look good...really good. They don't detract much even with vanilla textures.
Except when they rarely clip through walls.
I like how you don't even notice they all have the same pose, as it looks interesting and dynamic from all angles, giving off an illusion of different individuals within a 'herd'.