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public virtual int GetTrainingPrice()
{
int costPerLev = IsMember() ? memberTrainingCost : nonMemberTrainingCost;
return costPerLev * GameManager.Instance.PlayerEntity.Level;
}
![Question :?:](./images/smilies/icon_question.gif)
UPDATE: I've found "Unleveled Spells"' source code, I understand the modder replaced all the effects using a specific Daggerfall's function. I don't think the same is possible with training. Do you know how other mods did it?
UPDATE2: I've found "public static void RegisterCustomUIWindow(UIWindowType windowType, Type windowClassType)", this would let me replace/override the whole training window, though it seems a bit too much to me
![Confused :?](./images/smilies/icon_e_confused.gif)