Adding new inventor item (Weapons, armor and etc)

Discuss modding questions and implementation details.
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Uncanny_Valley
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Joined: Mon Mar 23, 2015 5:47 pm

Adding new inventor item (Weapons, armor and etc)

Post by Uncanny_Valley » Mon May 14, 2018 9:41 am

I don't believe this has been discussed, but I'm curios whether it is currently possible to add new inventor items to the game. Be it new weapons, armor pieces, random treasure and so on. And if not, how difficult would it be to implement?

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Interkarma
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Joined: Sun Mar 22, 2015 1:51 am

Re: Adding new inventor item (Weapons, armor and etc)

Post by Interkarma » Mon May 14, 2018 10:15 am

Adding entirely new item categories that don't already exist in Daggerfall (e.g. crossbows, flintlock pistols) would be very difficult and require substantial code support.

Adding new sub categories to existing items (e.g. a new plate armour variant) would be easier but still require a fair bit of code support in core.

It's a hefty undertaking which is why I didn't build a more flexible item back-end. It was enough of a challenge just to create a system where items have parity with classic.

I'm sorry that's not much of an answer. Maybe this can be a stretch goal post 1.0.

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