Re: Daggerfall Remaster w/future builds
Posted: Sun Jul 01, 2018 6:18 pm
Found 2 more err msgs. 2nd one is for a texture 002_6-0.png but the same msg goes for every texture I tryed to include in the pack.
"Assets/Scripts/Game/MagicAndEffects/EntityEffectManager.cs(67,15): warning CS0414: The private field `DaggerfallWorkshop.Game.MagicAndEffects.EntityEffectManager.combinedResistanceMods' is assigned but its value is never used"
"Unrecognized assets cannot be included in AssetBundles: "Assets/StreamingAssets/Textures/002_6-0.png".
UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget)
DaggerfallWorkshop.Game.Utility.ModSupport.CreateModEditorWindow:BuildMod() (at Assets/Game/Addons/ModSupport/Editor/CreateModEditorWindow.cs:532)
DaggerfallWorkshop.Game.Utility.ModSupport.CreateModEditorWindow:<OnGUI>m__5() (at Assets/Game/Addons/ModSupport/Editor/CreateModEditorWindow.cs:343)
DaggerfallWorkshop.GUILayoutHelper:Horizontal(VoidDelegate) (at Assets/Scripts/Editor/GUILayoutHelper.cs:55)
DaggerfallWorkshop.Game.Utility.ModSupport.CreateModEditorWindow:OnGUI() (at Assets/Game/Addons/ModSupport/Editor/CreateModEditorWindow.cs:332)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)"
EDIT:
Video of what Im trying to do... sorry for noobiness
"Assets/Scripts/Game/MagicAndEffects/EntityEffectManager.cs(67,15): warning CS0414: The private field `DaggerfallWorkshop.Game.MagicAndEffects.EntityEffectManager.combinedResistanceMods' is assigned but its value is never used"
"Unrecognized assets cannot be included in AssetBundles: "Assets/StreamingAssets/Textures/002_6-0.png".
UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget)
DaggerfallWorkshop.Game.Utility.ModSupport.CreateModEditorWindow:BuildMod() (at Assets/Game/Addons/ModSupport/Editor/CreateModEditorWindow.cs:532)
DaggerfallWorkshop.Game.Utility.ModSupport.CreateModEditorWindow:<OnGUI>m__5() (at Assets/Game/Addons/ModSupport/Editor/CreateModEditorWindow.cs:343)
DaggerfallWorkshop.GUILayoutHelper:Horizontal(VoidDelegate) (at Assets/Scripts/Editor/GUILayoutHelper.cs:55)
DaggerfallWorkshop.Game.Utility.ModSupport.CreateModEditorWindow:OnGUI() (at Assets/Game/Addons/ModSupport/Editor/CreateModEditorWindow.cs:332)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)"
EDIT:
Video of what Im trying to do... sorry for noobiness