How do you read the base Daggerfall game?

Discuss modding questions and implementation details.
Post Reply
LongRoadAhead
Posts: 4
Joined: Sun Apr 08, 2018 5:21 am

How do you read the base Daggerfall game?

Post by LongRoadAhead »

I've been playing around with Daggerfall Unity and the tools to mod it therein (absolutely nothing substantial however, just occasionally dunking a bit of the landscape below sea level). It's been fun to learn, but now I've found myself with another pretty big question related to something I've probably got no idea about, but will state first that I'm cool with a very technical explanation:

How is the original base Daggerfall game (the one running in the XnGine) interact with Unity? Some stuff is directly read from it, but would it be possible to change the paths to what is read entirely, so all that is left is a neat engine that works as a modern XnGine?

I'm probably asking something stupidly ambitious and makes little sense. I apologize if everyone reading is confused. If the above makes no sense, I'll ask this: would it be possible to throw out the basic Daggerfall framework, and replace it completely with something else?

Post Reply