This post has me asking about how to get this working: https://forums.dfworkshop.net/viewtopic ... =50#p10744 but there's no solution, I never posted back with what I had to do to fix it.
At the moment I cannot even think of anything to try. I really don't understand what the issue is here. If I can add assets in the modbuilder window, why can't they get packaged? Hope someone with more knowledge can help. Here's an example of the error messages I see.
Code: Select all
Unrecognized assets cannot be included in AssetBundles: "Assets/StreamingAssets/QuestPacks/Archaeologists/JHAR007.txt".
UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget)
DaggerfallWorkshop.Game.Utility.ModSupport.CreateModEditorWindow:BuildMod() (at Assets/Game/Addons/ModSupport/Editor/CreateModEditorWindow.cs:532)
DaggerfallWorkshop.Game.Utility.ModSupport.CreateModEditorWindow:<OnGUI>m__5() (at Assets/Game/Addons/ModSupport/Editor/CreateModEditorWindow.cs:343)
DaggerfallWorkshop.GUILayoutHelper:Horizontal(VoidDelegate) (at Assets/Scripts/Editor/GUILayoutHelper.cs:55)
DaggerfallWorkshop.Game.Utility.ModSupport.CreateModEditorWindow:OnGUI() (at Assets/Game/Addons/ModSupport/Editor/CreateModEditorWindow.cs:332)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Guess the mod is on hold for now...