Reworking found items
Posted: Fri Oct 26, 2018 2:50 am
As anyone who has played Daggerfall long enough knows, you can find about a million gold's worth of items in on slain foes in any dungeon by level 20, and by the same time, dungeon exploration will not yield any more real surprises. It would be nice to see more consistency in found items and exploration rewards, to give quest rewards (and money in general) and found items more value. Some ideas:
- Slain beasts should have a chance of carrying up to two ingredients.
- Slain humanoids should have a chance of carrying up to two ingredients, some gold, up to two pieces of armor (max. Ebony quality), one weapon (max. Ebony quality), and a map.
- Sacks and treasure piles should have a chance of carrying up to two ingredients, some gold, and one piece of armor or a weapon (max. Mithril quality) or a map.
- Unused quest locations should have a chance of finding real treasures, such as weapons and armor (min. Elven quality), leveled gold x2, up to two ingredients, and a map.
- Weapons and armor found on enemies should never be brand new (max. battered quality)
- Weapon and armor smiths should be able to create weapons and armor for the player, possibly with a prerequisite ingredient (eg. Daedric heart for Daedric quality).