Well the 3rd person paperdoll can be visible using a spell interkarma implemented. Its called Vanity. U can see the paperdoll in the world from the front.
Something like a mirror.
Another thing I want to say is, that one day I was lurking in a dungeons, and a skeleton was behind me, and something cast spell from behind to the skeleton. The skeletons shadow was casted on the wall in front of me, and for the moment I thought its my own shadow. And omg, it struck me.
It would be absolutelly KICKASS if the generic Humanoid Enemy (the one which can use dagger/sword, cast spells and shoot arrows - so basically everything player can do) was invisibly rendered at the place where the player camera is located. It would only interact with light sources, so it would actually cast shadows, when you go around lights! Or when sun is behind you.. etc etc etc
And believe me, the low framerate animations of these sprites are absolutely not a problem! I saw it in that dungeon. CONTRARY, it makes u feel like you are the same kind of avatar as the creatures around you. It surreal. And its possible. And its insane. Please... PLEASE!!! It would be so much immersive
Visible Player "Model" In First and Third Person Possible?
- King of Worms
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Re: Visible Player "Model" In First and Third Person Possible?
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- pango
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Re: Visible Player "Model" In First and Third Person Possible?
+1 for player shadow, I suspect it's the kind of detail you didn't know you needed until someone implements it
Even a static billboard in "cast shadows only" that follows player movements could probably have a striking effect at unexpected moments, say in towns at dusk or dawn...
Even a static billboard in "cast shadows only" that follows player movements could probably have a striking effect at unexpected moments, say in towns at dusk or dawn...
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- King of Worms
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Re: Visible Player "Model" In First and Third Person Possible?
exactly, the moment I saw a shadow on a wall which I thought was mine, I realized it must be ingame
And the sur-real effect of the low FPS sprite based animation of that shadow was 10/10
Because it speaks its story in a sense. You are in a world of sprites with limited amount of animation windows.
And than you realize, you are the same... theres something to it. And its major
And the sur-real effect of the low FPS sprite based animation of that shadow was 10/10
Because it speaks its story in a sense. You are in a world of sprites with limited amount of animation windows.
And than you realize, you are the same... theres something to it. And its major
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