Discovery [IDEA]

Discuss modding questions and implementation details.
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Eksevis
Posts: 19
Joined: Sat Jul 22, 2017 8:00 pm

Discovery [IDEA]

Post by Eksevis » Tue Dec 11, 2018 4:55 am

Okay, this is probably up there in the most masochistic ideas for Daggerfall; but I'd like it if there was a mod to enable the ability to only see an area, and to travel there only if you've already been there. I'm sure it's possible.

Thanks,
Eksevis

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Jay_H
Posts: 1922
Joined: Tue Aug 25, 2015 1:54 am

Re: Discovery [IDEA]

Post by Jay_H » Tue Dec 11, 2018 5:14 am

I'd love to mix this with a mod to choose your province at start :) Then it'll really feel like starting out!

The main quest would have to be put on hold, but that's the nature of it.
Try over 140 all-new quests in the first Daggerfall Unity Quest Pack.

Eksevis
Posts: 19
Joined: Sat Jul 22, 2017 8:00 pm

Re: Discovery [IDEA]

Post by Eksevis » Tue Dec 11, 2018 5:33 am

I could see how that much could be done easily; make a small cell that you spawn in, where you have to talk to NPC who takes you to any given province with no fee.

jedidia
Posts: 100
Joined: Sat Sep 15, 2018 9:49 am

Re: Discovery [IDEA]

Post by jedidia » Tue Dec 11, 2018 7:43 am

You'd have to re-implement a travel map that facilitates the functionality. Basically the same I did with tedious travel, except you'll have to modify the original code somewhat more. Also, you'd need to store a boatload of custom data to the save file to keep track of what is discovered, but that is possible now too.
So from a technical standpoint, this should be perfectly doable.

Eksevis
Posts: 19
Joined: Sat Jul 22, 2017 8:00 pm

Re: Discovery [IDEA]

Post by Eksevis » Tue Dec 11, 2018 8:29 pm

Masochistic to use. Masochistic to make. Perfect. xD

But then again, that's kind of inherent to programming.

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