Spriter: Real-Time Sprite Imposter System

Discuss modding questions and implementation details.
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MasonFace
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Re: Spriter: Real-Time Sprite Imposter System

Post by MasonFace » Fri Mar 15, 2019 3:46 pm

Thanks! I've been meaning to get back on this project, but it will require that I get more familiar with DFTU and have some models available for testing. Kamer has been very generous in letting me use his Flesh Golem model (viewtopic.php?f=14&t=1580&start=50#p22031) for testing, but I haven't had a chance to do much with it yet.

As for Theseus3000, I understand that he's been MIA for years and his models were never released.

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