Abstract 7:
Abstract 9:
[MOD] Buff/Debuff Icons
- VMblast
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- King of Worms
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Re: [MOD] Buff/Debuff Icons
Awesome!
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- Ferital
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Re: [MOD] Buff/Debuff Icons
I think abstracts icons are much more better and remain in classic spirit. Awesome!
- VMblast
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Re: [MOD] Buff/Debuff Icons
Abstract 08:
Abstract 09:
Abstract 10:
Tho the last one Ive made to be for the -wisdom- buff
Abstract 09:
Abstract 10:
Tho the last one Ive made to be for the -wisdom- buff
- VMblast
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Re: [MOD] Buff/Debuff Icons
Abstract11:
Abstract12:
Abstract12:
- Alyndiar
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Re: [MOD] Buff/Debuff Icons
I'm not finished, but I tried something with those icons and hue changes to replace the original icons. Here's what I have done for now...
https://i.imgur.com/zXjZtvl.png
Spoiler!
- pango
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Re: [MOD] Buff/Debuff Icons
The fix has been merged a few hours ago in development version.
@Alyndiar: again, icons width will have to be a multiple of 4 pixels to work in game...
@Alyndiar: again, icons width will have to be a multiple of 4 pixels to work in game...
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- VMblast
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Re: [MOD] Buff/Debuff Icons
Great work! keep it up. If what @pango says its true, than Icon atlas should be 1280x256 (64 per icon) or 1680x336 (84 per icon) ////tho it didnt work for me when I've put it game folder.
Abstract (runes) 13:
Abstract (runes) 14:
- pango
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Re: [MOD] Buff/Debuff Icons
Currently you either have to compile Daggerfall Unity on your own, or wait for the next build to see the change...
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- VMblast
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Re: [MOD] Buff/Debuff Icons
Abstract 15: