[MOD] Buff/Debuff Icons

Discuss modding questions and implementation details.
User avatar
pango
Posts: 682
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: [MOD] Buff/Debuff Icons

Post by pango » Wed Jan 23, 2019 1:20 am

King of Worms wrote:
Tue Jan 22, 2019 6:38 pm
The "create spell" icon might be done in color. I don't see a reason why its greyed out...
I was thinking about a big "+" sign, or something like that, because it is really "add an effect", and that's probably the symbol that modern users would expect for that functionality. At least, more than an empty space...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
Alyndiar
Posts: 60
Joined: Thu Dec 13, 2018 1:22 am
Location: Québec

Re: [MOD] Buff/Debuff Icons

Post by Alyndiar » Wed Jan 23, 2019 2:26 am

Made an error in previous post about installation path. Corrected now :oops:

Installation : Extract to <DFU_folder>/DaggerfallUnity_Data/StreamingAssets/

Narf the Mouse
Posts: 698
Joined: Mon Nov 30, 2015 6:32 pm

Re: [MOD] Buff/Debuff Icons

Post by Narf the Mouse » Wed Jan 23, 2019 8:41 am

And it's downloaded. :)
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

User avatar
King of Worms
Posts: 1044
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow
Contact:

Re: [MOD] Buff/Debuff Icons

Post by King of Worms » Wed Jan 23, 2019 2:10 pm

Downloaded, thank you guys:)

Ad the "add spell effect" button... I start to think there might be a actual text there, saying exactly this. Time will tell

User avatar
Alyndiar
Posts: 60
Joined: Thu Dec 13, 2018 1:22 am
Location: Québec

Re: [MOD] Buff/Debuff Icons

Post by Alyndiar » Wed Jan 23, 2019 3:25 pm

King of Worms wrote:
Wed Jan 23, 2019 2:10 pm
Ad the "add spell effect" button... I start to think there might be a actual text there, saying exactly this. Time will tell
You know, that actually sound like the best possible idea. I understand that was not possible in 320x200 but nowadays, why did nobody think of this before :!: :?: :!: :?: :idea: :idea: :idea:

User avatar
King of Worms
Posts: 1044
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow
Contact:

Re: [MOD] Buff/Debuff Icons

Post by King of Worms » Thu Jan 24, 2019 11:09 am

:) it would make the spellmaker interface more understandable for sure. I will try this option when I will work on it with the new icons.

Post Reply