The fix has been merged a few hours ago in development version.
@Alyndiar: again, icons width will have to be a multiple of 4 pixels to work in game...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
Alyndiar wrote: ↑Tue Jan 08, 2019 6:26 pm
I'm not finished, but I tried something with those icons and hue changes to replace the original icons. Here's what I have done for now...
Great work! keep it up. If what @pango says its true, than Icon atlas should be 1280x256 (64 per icon) or 1680x336 (84 per icon) ////tho it didnt work for me when I've put it game folder.
VMblast wrote: ↑Tue Jan 08, 2019 7:02 pm
If what @pango says its true, than Icon atlas should be 1280x256 (64 per icon) or 1680x336 (84 per icon) ////tho it didnt work for me when I've put it game folder.
Currently you either have to compile Daggerfall Unity on your own, or wait for the next build to see the change...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart