[MOD] Buff/Debuff Icons

Discuss modding questions and implementation details.
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VMblast
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Re: [MOD] Buff/Debuff Icons

Post by VMblast » Mon Jan 07, 2019 8:36 pm

Abstract 7: Image Image Image



Abstract 9: Image Image Image

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King of Worms
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Re: [MOD] Buff/Debuff Icons

Post by King of Worms » Mon Jan 07, 2019 11:48 pm

Awesome!

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Ferital
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Re: [MOD] Buff/Debuff Icons

Post by Ferital » Tue Jan 08, 2019 8:51 am

I think abstracts icons are much more better and remain in classic spirit. Awesome!

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VMblast
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Re: [MOD] Buff/Debuff Icons

Post by VMblast » Tue Jan 08, 2019 1:03 pm

Abstract 08: Image Image Image


Abstract 09: Image Image Image


Abstract 10: Image Image Image
Tho the last one Ive made to be for the -wisdom- buff

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VMblast
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Re: [MOD] Buff/Debuff Icons

Post by VMblast » Tue Jan 08, 2019 2:24 pm

Abstract11: Image Image Image


Abstract12: Image Image Image

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Alyndiar
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Re: [MOD] Buff/Debuff Icons

Post by Alyndiar » Tue Jan 08, 2019 6:26 pm

I'm not finished, but I tried something with those icons and hue changes to replace the original icons. Here's what I have done for now...
Spoiler!
Image
https://i.imgur.com/zXjZtvl.png

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pango
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Re: [MOD] Buff/Debuff Icons

Post by pango » Tue Jan 08, 2019 6:33 pm

The fix has been merged a few hours ago in development version.
@Alyndiar: again, icons width will have to be a multiple of 4 pixels to work in game...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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VMblast
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Re: [MOD] Buff/Debuff Icons

Post by VMblast » Tue Jan 08, 2019 7:02 pm

Alyndiar wrote:
Tue Jan 08, 2019 6:26 pm
I'm not finished, but I tried something with those icons and hue changes to replace the original icons. Here's what I have done for now...
Great work! :) keep it up. If what @pango says its true, than Icon atlas should be 1280x256 (64 per icon) or 1680x336 (84 per icon) ////tho it didnt work for me when I've put it game folder.




Abstract (runes) 13: Image Image Image


Abstract (runes) 14: Image Image Image

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pango
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Re: [MOD] Buff/Debuff Icons

Post by pango » Tue Jan 08, 2019 8:52 pm

VMblast wrote:
Tue Jan 08, 2019 7:02 pm
If what @pango says its true, than Icon atlas should be 1280x256 (64 per icon) or 1680x336 (84 per icon) ////tho it didnt work for me when I've put it game folder.
Currently you either have to compile Daggerfall Unity on your own, or wait for the next build to see the change...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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VMblast
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Re: [MOD] Buff/Debuff Icons

Post by VMblast » Tue Jan 08, 2019 8:54 pm

Abstract 15: Image Image Image

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