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Re: [MOD] Buff/Debuff Icons
Posted: Mon Jan 07, 2019 8:36 pm
by VMblast
Re: [MOD] Buff/Debuff Icons
Posted: Mon Jan 07, 2019 11:48 pm
by King of Worms
Awesome!
Re: [MOD] Buff/Debuff Icons
Posted: Tue Jan 08, 2019 8:51 am
by Ferital
I think abstracts icons are much more better and remain in classic spirit. Awesome!
Re: [MOD] Buff/Debuff Icons
Posted: Tue Jan 08, 2019 1:03 pm
by VMblast
Re: [MOD] Buff/Debuff Icons
Posted: Tue Jan 08, 2019 2:24 pm
by VMblast
Re: [MOD] Buff/Debuff Icons
Posted: Tue Jan 08, 2019 6:26 pm
by Alyndiar
Re: [MOD] Buff/Debuff Icons
Posted: Tue Jan 08, 2019 6:33 pm
by pango
The fix has been merged a few hours ago in development version.
@Alyndiar: again, icons width will have to be a multiple of 4 pixels to work in game...
Re: [MOD] Buff/Debuff Icons
Posted: Tue Jan 08, 2019 7:02 pm
by VMblast
Alyndiar wrote: ↑Tue Jan 08, 2019 6:26 pm
I'm not finished, but I tried something with those icons and hue changes to replace the original icons. Here's what I have done for now...
Great work!
keep it up. If what @pango says its true, than Icon atlas should be 1280x256 (64 per icon) or 1680x336 (84 per icon) ////tho it didnt work for me when I've put it game folder.
Abstract (runes) 13:
Abstract (runes) 14:
Re: [MOD] Buff/Debuff Icons
Posted: Tue Jan 08, 2019 8:52 pm
by pango
VMblast wrote: ↑Tue Jan 08, 2019 7:02 pm
If what @pango says its true, than Icon atlas should be 1280x256 (64 per icon) or 1680x336 (84 per icon) ////tho it didnt work for me when I've put it game folder.
Currently you either have to compile Daggerfall Unity on your own, or wait for the next build to see the
change...
Re: [MOD] Buff/Debuff Icons
Posted: Tue Jan 08, 2019 8:54 pm
by VMblast